Hi. I'm new both to these forums and q3 editing. Sorry for my engilsh. It's a bit rusty.
Annyway. I was making a map for q3 and it all looks good in radiant. But when i compile the map the textures are all small. I tried other radiant versions but so far nothing works. Anny help?
In your GtkRadiant 1.4.0 installation directory, find q3.game\local.pref. Open that file in a text editor and search for the TextureScale entry. Make sure that it's value is set to "50".
If none of these work for you, try uninstalling GtkRadiant, delete the installation folders (to trash any preference files) and reinstalling.
This error occurs when the compiler cannot find the textures you have used and so reverts everything to the default texture scale. The most common reason for this that I've seen is that someone isn't working from their baseq3 directory. Then you have to tell the compiler which paths to use.
By default when you give a map to the compiler it looks for a 'baseq3' in the path (eg g:\games\quake3\baseq3\maps\bleh.map), if it finds baseq3 it knows that all the textures should be relative to the path to baseq3. (eg g:\games\quake3\baseq3\textures\...)
You can tell the compiler which directories you are working from using these two arguments to q3map2:
-fs_basepath "X:\path\to\quake3"
-fs_game baseq3
-fs_basepath, is the path that holds quake3.exe, dont be confused because it says basepath that it needs to point to baseq3.
-fs_game, is the mod path, if you are not using a mod then this should be baseq3.
Those are placed in the /levelshots folder in the .pk3. You can put a custom image in there. There isn't one there by default on new maps if that's what you're asking. You'll have to add one.