Q3 Texture help.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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zak the one
Posts: 4
Joined: Mon Jan 12, 2009 11:33 am

Q3 Texture help.

Post by zak the one »

Hi. I'm new both to these forums and q3 editing. Sorry for my engilsh. It's a bit rusty.

Annyway. I was making a map for q3 and it all looks good in radiant. But when i compile the map the textures are all small. I tried other radiant versions but so far nothing works. Anny help?

A screene in Radiant:
Image

A screene in game:
Image

Thx for anny help. ;]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Q3 Texture help.

Post by obsidian »

GtkRadiant 1.5.0:

Under 'preferences' you should be able to change the default texture scale. By default it should be 0.5.

Edit > Preferences > Settings > Brush > Default texture scale



GtkRadiant 1.4.0 and older, it's a bit different:

In your GtkRadiant 1.4.0 installation directory, find q3.game\local.pref. Open that file in a text editor and search for the TextureScale entry. Make sure that it's value is set to "50".



If none of these work for you, try uninstalling GtkRadiant, delete the installation folders (to trash any preference files) and reinstalling.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
$NulL
Posts: 100
Joined: Wed Mar 27, 2002 8:00 am

Re: Q3 Texture help.

Post by $NulL »

This error occurs when the compiler cannot find the textures you have used and so reverts everything to the default texture scale. The most common reason for this that I've seen is that someone isn't working from their baseq3 directory. Then you have to tell the compiler which paths to use.

By default when you give a map to the compiler it looks for a 'baseq3' in the path (eg g:\games\quake3\baseq3\maps\bleh.map), if it finds baseq3 it knows that all the textures should be relative to the path to baseq3. (eg g:\games\quake3\baseq3\textures\...)

You can tell the compiler which directories you are working from using these two arguments to q3map2:

-fs_basepath "X:\path\to\quake3"
-fs_game baseq3

-fs_basepath, is the path that holds quake3.exe, dont be confused because it says basepath that it needs to point to baseq3.
-fs_game, is the mod path, if you are not using a mod then this should be baseq3.
zak the one
Posts: 4
Joined: Mon Jan 12, 2009 11:33 am

Re: Q3 Texture help.

Post by zak the one »

Thx! That hepled a lot. ;]
zak the one
Posts: 4
Joined: Mon Jan 12, 2009 11:33 am

Re: Q3 Texture help.

Post by zak the one »

I have a nother question but I decided to ask in the same topic.

Where do I find the menu background images? I know this is probably the lamest question in the world but I just cant find them. :owned:
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Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Re: Q3 Texture help.

Post by Scourge »

Those are placed in the /levelshots folder in the .pk3. You can put a custom image in there. There isn't one there by default on new maps if that's what you're asking. You'll have to add one.
zak the one
Posts: 4
Joined: Mon Jan 12, 2009 11:33 am

Re: Q3 Texture help.

Post by zak the one »

No I had in mind the background image in the first menu. The big Q3 logo... and the splash screen when you quit the game.
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