looking for mod team that needs a mapper

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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looking for mod team that needs a mapper

Post by fKd »

just figured i'd test the waters and see if any mod teams out there are looking for a mapper.

send me a pm if ya interested.

thanks
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: looking for mod team that needs a mapper

Post by ^misantropia^ »

How about Nexuiz? http://www.quake3world.com/forum/viewto ... 10&t=38761
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: looking for mod team that needs a mapper

Post by Kat »

Or something else perhaps?
http://www.katsbits.com/cgi-bin/ikonboa ... T;f=14;t=2
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: looking for mod team that needs a mapper

Post by o'dium »

WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: looking for mod team that needs a mapper

Post by WHAT!! »

o'dium I'd be interested in playing around with your little project a bit :)

Want a resume?
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: looking for mod team that needs a mapper

Post by o'dium »

What do I look like, a Bank Manager? :p Send me an email or MSN me, no need for that chap, odiummsn@hotmail.com

Would be great to see what you come up with. We have a SVN with a lot of ready made media on there to use like textures etc, plus a SDK with tips, tricks and everything you need to know. We also have our own tools to use for, well, everything, but mapping is done however you want of course (This is just compiling, and other misc things).

Anyway yeah, drop me a mail?
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