Simple as it is: how do I get texture-files out of .utx-formatted directories so I can use them for quake 3 level editing?
If that has anything to do with it, I own a 3.0 version of the UnrealED (in which I managed to get a look on the textures but wasn't able to extract them since I never worked with the UnrealED).
extracting from .utx-dirs
extracting from .utx-dirs
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: extracting from .utx-dirs
Here you go UT Package Tool.
But be careful with the use of textures under the license of epic, or other copyrights.
You are only allowed to use 3rd party textures.
Have Fun.
But be careful with the use of textures under the license of epic, or other copyrights.
You are only allowed to use 3rd party textures.
Have Fun.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Re: extracting from .utx-dirs
Slight correction... 3rd party non-commercial textures observing the original artists requests (some may request credit only, others may restrict use all together).
Re: extracting from .utx-dirs
you can right-click on the texture in the UEd texture browser and export them that way, one at a time
just bear in mind that they're often way too big for Q3 (last time i checked Q3 can't handle anything larger than 768^2 while many unreal textures are 1024^2 or even 2048^2 in some cases)
just bear in mind that they're often way too big for Q3 (last time i checked Q3 can't handle anything larger than 768^2 while many unreal textures are 1024^2 or even 2048^2 in some cases)
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Re: extracting from .utx-dirs
Depends on the video card, but the official max is 256x256.
Re: extracting from .utx-dirs
It'll handle larger texture sizes, it's just that on some older cards, it will try to down sample them. Basically, it's a video card limit, it will do the same with Unreal. It's not very likely that anyone today will be running such an old card. We're talking TNT2, GeForce 2 series.
Re: extracting from .utx-dirs
Thanks to all of you especially seremtan, works great that way. Copyright and legal stuff poses no problem this time since the textures I was talking about are free for the community (nothing from the original game).
By the way: does anyone know of a programme (GUI preferred) that can open and convert .TEX - textures? (These are used in Serious Sam.)
By the way: does anyone know of a programme (GUI preferred) that can open and convert .TEX - textures? (These are used in Serious Sam.)
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: extracting from .utx-dirs
Still no one having an idea how to open .tex-files? (Dude, where's my grammar?
)

If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: extracting from .utx-dirs
dude, where's your google skills? i found this -
http://titanquestvault.ign.com/View.php ... etail&id=2
in about 30 seconds. it views .tex format materials and can export them into other formats
http://titanquestvault.ign.com/View.php ... etail&id=2
in about 30 seconds. it views .tex format materials and can export them into other formats