extracting from .utx-dirs

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

extracting from .utx-dirs

Post by monaster »

Simple as it is: how do I get texture-files out of .utx-formatted directories so I can use them for quake 3 level editing?
If that has anything to do with it, I own a 3.0 version of the UnrealED (in which I managed to get a look on the textures but wasn't able to extract them since I never worked with the UnrealED).
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Re: extracting from .utx-dirs

Post by sumatra »

Here you go UT Package Tool.
But be careful with the use of textures under the license of epic, or other copyrights.
You are only allowed to use 3rd party textures.

Have Fun.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: extracting from .utx-dirs

Post by obsidian »

Slight correction... 3rd party non-commercial textures observing the original artists requests (some may request credit only, others may restrict use all together).
User avatar
seremtan
Posts: 36017
Joined: Wed Nov 19, 2003 8:00 am

Re: extracting from .utx-dirs

Post by seremtan »

you can right-click on the texture in the UEd texture browser and export them that way, one at a time

just bear in mind that they're often way too big for Q3 (last time i checked Q3 can't handle anything larger than 768^2 while many unreal textures are 1024^2 or even 2048^2 in some cases)
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: extracting from .utx-dirs

Post by ^misantropia^ »

Depends on the video card, but the official max is 256x256.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: extracting from .utx-dirs

Post by obsidian »

It'll handle larger texture sizes, it's just that on some older cards, it will try to down sample them. Basically, it's a video card limit, it will do the same with Unreal. It's not very likely that anyone today will be running such an old card. We're talking TNT2, GeForce 2 series.
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: extracting from .utx-dirs

Post by monaster »

Thanks to all of you especially seremtan, works great that way. Copyright and legal stuff poses no problem this time since the textures I was talking about are free for the community (nothing from the original game).

By the way: does anyone know of a programme (GUI preferred) that can open and convert .TEX - textures? (These are used in Serious Sam.)
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: extracting from .utx-dirs

Post by monaster »

Still no one having an idea how to open .tex-files? (Dude, where's my grammar? :puke: )
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
User avatar
seremtan
Posts: 36017
Joined: Wed Nov 19, 2003 8:00 am

Re: extracting from .utx-dirs

Post by seremtan »

dude, where's your google skills? i found this -

http://titanquestvault.ign.com/View.php ... etail&id=2

in about 30 seconds. it views .tex format materials and can export them into other formats
Post Reply