CoD4:MW Tomorrow!!!
Re: CoD4:MW Tomorrow!!!
why...u want a date?...
Re: CoD4:MW Tomorrow!!!
bullshitscared? wrote:lol no...the claymore wasn't mine...that claymore went off from the airstike...that kill was the last wave...so it's not bullshit and ur a moron...as far as it saying 7 streak...i guess it was so many kills i think the game got confused or behind itself...all my challeneges r complete instead of sniper bullshit...owned...

Re: CoD4:MW Tomorrow!!!
lol the no0b can't fathom my ownage...rofl?...listen up kid...go practice a few years and maybe u can be 10% of me...but i doubt it...
Re: CoD4:MW Tomorrow!!!
Bullshit 
you got caught lying about a computer game, pathetic

you got caught lying about a computer game, pathetic

Re: CoD4:MW Tomorrow!!!
lol no i didn't and u can't figure out how it's possible that i did it...cuz ur a no0b...lol...ur a sad little man...
Re: CoD4:MW Tomorrow!!!
BBBBUUUULLLLLLLSSSSSHHHHIIIIIITTTTTTTTTT 

Re: CoD4:MW Tomorrow!!!
don't cry kid...just keep on working at it...
Re: CoD4:MW Tomorrow!!!
DUUUUUUUUMBBBBBBBBRAAAAAAAAAAAAAIIIIIIIIINDoombrain wrote:BBBBUUUULLLLLLLSSSSSHHHHIIIIIITTTTTTTTTT

Re: CoD4:MW Tomorrow!!!
CCCCCCCEEEEEEEELLLLLLLLLLEEEEEEEEEEEBBBBBBBBBSSSSSSSSS 

Re: CoD4:MW Tomorrow!!!
crushed...next moron...
Re: CoD4:MW Tomorrow!!!
I am taking geoffs side on this one... I don't see why that's not possible considering the amount of people that can be on one team on the pc version... i've been killed twice by the same airstrike before, and I thought that would be impossible
Re: CoD4:MW Tomorrow!!!
http://www.infinityward.com/modernwarfare/patch/
Call of Duty 4: Modern Warfare™ 1.5 Patch
DESCRIPTION:
This is the release of the v1.5 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
CHANGES:
* Fixed server browser not showing all of the servers
* The "hold [ ] to steady" sniper scope hint will only appear if you can use it
* Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder
* Made mod scripts able to change stats
* Allow developer_script for mulitiplayer modding
* Fixed map rotation errors with usermaps
* Fix for reloading several times after connecting to a modded server
* Fixed minimap not showing up in the menu for usermaps
* Fixed an issue with Http redirect downloads.
* Mod tools will now work with other languages
.... installing
Call of Duty 4: Modern Warfare™ 1.5 Patch
DESCRIPTION:
This is the release of the v1.5 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.
CHANGES:
* Fixed server browser not showing all of the servers
* The "hold [ ] to steady" sniper scope hint will only appear if you can use it
* Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder
* Made mod scripts able to change stats
* Allow developer_script for mulitiplayer modding
* Fixed map rotation errors with usermaps
* Fix for reloading several times after connecting to a modded server
* Fixed minimap not showing up in the menu for usermaps
* Fixed an issue with Http redirect downloads.
* Mod tools will now work with other languages
.... installing
Re: CoD4:MW Tomorrow!!!
GOD DAMMIT WHERE IS THE 360 PATCH ALREADY.
-
- Posts: 1151
- Joined: Mon Jul 24, 2006 2:25 am
Re: CoD4:MW Tomorrow!!!
I'm getting this game for a birthday present from a friend, I'm pretty excited 

Re: CoD4:MW Tomorrow!!!
boyfriend of urs?...
Re: CoD4:MW Tomorrow!!!
Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.
ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500.
After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.
M16
DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)
AK47
DMG: 40 - 30 | ROF: .085 (700 rounds per minute)
The AK47 is the only weapon that has a damage decrease when silenced (40-20).
M4A1
DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)
G3
DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi
G36c
DMG: 30 - 20 | ROF: .08 (750 rounds per minute)
M14
DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi
MP44
DMG: 40 - 30 | ROF: .1 (600 rounds per minute)
-
SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.
MP5 (40-30 ; 800RPM / 750-1000)
Skorpion (50-20 ; 850RPM / 200-400)
AKs74u (40-20 ; 800RPM / 750-1000)
Uzi (30-20 ; 950RPM / 750-1000)
P90 (30-20 ; 925RPM / 750-1000)
-
LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range
M249 SAW
DMG: 30 - 30 | ROF: .065 (925~ rounds per minute)
RPD
DMG: 40 - 40 | ROF: .085 (700 rounds)
M60E4
DMG: 50 - 40 | ROF: .01 (600 rounds)
-
SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.
Winchester 1200
DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump
SPR: 4 hip spread, 5.5 sight spread
M1014
DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi
SPR: 5 hip spread, 5.5 sight spread
-
SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.
All do 70-70 damage.
All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).
Dragunov has more kick than the rest.
-
PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.
BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer
---
The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.
30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75
The higher the initial damage, the greater the effect.
---
Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.
Some notes:
- Distance units are something resembling inches.
- The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say
- Hardcore mode reduces player health to 30, Old School increases it to 200.
- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.
- Maximum shot travel distance for any bullet in the game is about 350 m.
ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500.
After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.
M16
DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)
AK47
DMG: 40 - 30 | ROF: .085 (700 rounds per minute)
The AK47 is the only weapon that has a damage decrease when silenced (40-20).
M4A1
DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)
G3
DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi
G36c
DMG: 30 - 20 | ROF: .08 (750 rounds per minute)
M14
DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi
MP44
DMG: 40 - 30 | ROF: .1 (600 rounds per minute)
-
SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.
MP5 (40-30 ; 800RPM / 750-1000)
Skorpion (50-20 ; 850RPM / 200-400)
AKs74u (40-20 ; 800RPM / 750-1000)
Uzi (30-20 ; 950RPM / 750-1000)
P90 (30-20 ; 925RPM / 750-1000)
-
LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range
M249 SAW
DMG: 30 - 30 | ROF: .065 (925~ rounds per minute)
RPD
DMG: 40 - 40 | ROF: .085 (700 rounds)
M60E4
DMG: 50 - 40 | ROF: .01 (600 rounds)
-
SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.
Winchester 1200
DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump
SPR: 4 hip spread, 5.5 sight spread
M1014
DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi
SPR: 5 hip spread, 5.5 sight spread
-
SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.
All do 70-70 damage.
All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).
Dragunov has more kick than the rest.
-
PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.
BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer
---
The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.
30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75
The higher the initial damage, the greater the effect.
---
Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.
Some notes:
- Distance units are something resembling inches.
- The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say
- Hardcore mode reduces player health to 30, Old School increases it to 200.
- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.
- Maximum shot travel distance for any bullet in the game is about 350 m.
Re: CoD4:MW Tomorrow!!!
so, apparently those bar-graphs in the game are just for show.
seemed like they were for the most part full of shit.
seemed like they were for the most part full of shit.
Re: CoD4:MW Tomorrow!!!
lol infinite ward...spammy motherfuckers...