CoD4:MW Tomorrow!!!

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scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

why...u want a date?...
Doombrain
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Re: CoD4:MW Tomorrow!!!

Post by Doombrain »

scared? wrote:lol no...the claymore wasn't mine...that claymore went off from the airstike...that kill was the last wave...so it's not bullshit and ur a moron...as far as it saying 7 streak...i guess it was so many kills i think the game got confused or behind itself...all my challeneges r complete instead of sniper bullshit...owned...
bullshit :olo:
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

lol the no0b can't fathom my ownage...rofl?...listen up kid...go practice a few years and maybe u can be 10% of me...but i doubt it...
Doombrain
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Re: CoD4:MW Tomorrow!!!

Post by Doombrain »

Bullshit :olo:
you got caught lying about a computer game, pathetic :olo:
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

lol no i didn't and u can't figure out how it's possible that i did it...cuz ur a no0b...lol...ur a sad little man...
Doombrain
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Re: CoD4:MW Tomorrow!!!

Post by Doombrain »

BBBBUUUULLLLLLLSSSSSHHHHIIIIIITTTTTTTTTT :olo:
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

don't cry kid...just keep on working at it...
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plained
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Re: CoD4:MW Tomorrow!!!

Post by plained »

see when ur at the top theres allways a whineing wanker !
it is about time!
DRuM
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Re: CoD4:MW Tomorrow!!!

Post by DRuM »

Doombrain wrote:BBBBUUUULLLLLLLSSSSSHHHHIIIIIITTTTTTTTTT :olo:
DUUUUUUUUMBBBBBBBBRAAAAAAAAAAAAAIIIIIIIIIN :olo:
Doombrain
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Re: CoD4:MW Tomorrow!!!

Post by Doombrain »

CCCCCCCEEEEEEEELLLLLLLLLLEEEEEEEEEEEBBBBBBBBBSSSSSSSSS :olo:
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

crushed...next moron...
andyman
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Re: CoD4:MW Tomorrow!!!

Post by andyman »

I am taking geoffs side on this one... I don't see why that's not possible considering the amount of people that can be on one team on the pc version... i've been killed twice by the same airstrike before, and I thought that would be impossible
Dr_Watson
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Re: CoD4:MW Tomorrow!!!

Post by Dr_Watson »

http://www.infinityward.com/modernwarfare/patch/

Call of Duty 4: Modern Warfare™ 1.5 Patch

DESCRIPTION:

This is the release of the v1.5 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.

CHANGES:

* Fixed server browser not showing all of the servers
* The "hold [ ] to steady" sniper scope hint will only appear if you can use it
* Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder
* Made mod scripts able to change stats
* Allow developer_script for mulitiplayer modding
* Fixed map rotation errors with usermaps
* Fix for reloading several times after connecting to a modded server
* Fixed minimap not showing up in the menu for usermaps
* Fixed an issue with Http redirect downloads.
* Mod tools will now work with other languages

.... installing
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

old...
andyman
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Re: CoD4:MW Tomorrow!!!

Post by andyman »

GOD DAMMIT WHERE IS THE 360 PATCH ALREADY.
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

lol idiot...
Don Carlos
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Re: CoD4:MW Tomorrow!!!

Post by Don Carlos »

lol cunt
Lieutenant Dan
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Re: CoD4:MW Tomorrow!!!

Post by Lieutenant Dan »

I'm getting this game for a birthday present from a friend, I'm pretty excited :D
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

boyfriend of urs?...
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.

ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500.
After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.

M16
DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)

AK47
DMG: 40 - 30 | ROF: .085 (700 rounds per minute)
The AK47 is the only weapon that has a damage decrease when silenced (40-20).

M4A1
DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)

G3
DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi

G36c
DMG: 30 - 20 | ROF: .08 (750 rounds per minute)

M14
DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi

MP44
DMG: 40 - 30 | ROF: .1 (600 rounds per minute)

-

SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.

MP5 (40-30 ; 800RPM / 750-1000)
Skorpion (50-20 ; 850RPM / 200-400)
AKs74u (40-20 ; 800RPM / 750-1000)
Uzi (30-20 ; 950RPM / 750-1000)
P90 (30-20 ; 925RPM / 750-1000)

-

LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range

M249 SAW
DMG: 30 - 30 | ROF: .065 (925~ rounds per minute)

RPD
DMG: 40 - 40 | ROF: .085 (700 rounds)

M60E4
DMG: 50 - 40 | ROF: .01 (600 rounds)

-

SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.

Winchester 1200
DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump
SPR: 4 hip spread, 5.5 sight spread

M1014
DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi
SPR: 5 hip spread, 5.5 sight spread

-

SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.
All do 70-70 damage.
All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).
Dragunov has more kick than the rest.

-

PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.

BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer

---

The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.

30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75

The higher the initial damage, the greater the effect.

---

Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.

Some notes:
- Distance units are something resembling inches.
- The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say
- Hardcore mode reduces player health to 30, Old School increases it to 200.
- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.
- Maximum shot travel distance for any bullet in the game is about 350 m.
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

Image
andyman
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Re: CoD4:MW Tomorrow!!!

Post by andyman »

awesome info
Dr_Watson
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Re: CoD4:MW Tomorrow!!!

Post by Dr_Watson »

so, apparently those bar-graphs in the game are just for show.
seemed like they were for the most part full of shit.
scared?
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Re: CoD4:MW Tomorrow!!!

Post by scared? »

lol infinite ward...spammy motherfuckers...
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seremtan
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Re: CoD4:MW Tomorrow!!!

Post by seremtan »

lol, great zero punctuation review of COD4:

http://www.techamok.com/?pid=4019
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