Sorry about being away for a while. Had a little stay in the Hospital. Got really sick with a nasty bacterial infection in my lungs.
Anyway about the map.
A few friends and I played it Via LAN at my house so ping and lag were not a problem. The map plays very nicely.
Fast paced and we all liked to alternating wep spawns.
Bot play could use some work and the tunnels under the water are sweet, but they are too murky.
We couldn't even tell if we were moving in there and the FC would often stop in place to try to get a feel for where they were and would get fragged because those outside the tunnels could see the glow from the flag and just start spamming rockets, plasma and/or rails into the tunnel.
Of course there is that z fighting issue where the JPs would be, but I figure you intend to place a decal in that area or something.
It has a lot of potential though. We really enjoyed playing it.
Although everyone agreed that the middle room in our last version was already shaping up to be one of the most awesome rooms they had played in.
They all agreed that after obsidian reworked it with the stalactites and stalagmites and ramped side paths and placed floor pits and then I reworked the bridge into two ramps and a platform in the middle and placed the JPs to the YAs and made the pits into one long pit and then wattro reworked it and lit it all up with ambient and turned the lava to green murky water and placed the healths along the ramps this room really started to rock.
They just wanted to see the walls and ceiling look more organic rather than flat faced brushes.
All in all though your latest version is very nice wattro

I like it.
Oh and
Fraggle
Rock.

Nice Pun there man.

Haven't seen that show since I was like 8 or something. (Oops! Showing my age there

)
I have to say it is a bit saddening to see that without me here pushing it nobody but wattro was here to post anything or give feedback or a new layout offer or anything.
Shame shame.....hehe.
OK I did get some cool ideas from playing this map and thinking about our old layout and theme and the possible new theme.
Remember the part of the game in Q4 where you had to make your way through the outdoor trenches and onto the ground level portions and into the cave portions to use the big gun and blow the doors up? There were areas where you could get up on the ground level and also areas where you had to go through steel doors into enclosed cave areas. You kept going through outdoor trenches and ground level areas and enclosed cave areas till you got to where you could get up into the big gun and blast the big doors.
Well perhaps we could go for a theme like that.
Since wattro's latest version has open ceilings like the trenches and our old theme had enclosed cave rooms and halls we could add some areas that you can get to ground level above the trenches and over top of the enclosed areas with drop down holes.
We could keep wattro's map, but add our original enclosed middle room and perhaps a few small enclosed rooms and then add to the outdoor areas some spots where you can get up on a ground level above the current walls. We could put it all in a environment sky box and use fullclip and structures to block getting to the edges of the map on the ground level areas.
We could end up with an outdoor/indoor map with shallow canyon areas and ground level areas overlooking the canyon areas and indoor atrium cave areas. This would allow for a lot of vertical play and an interesting and nice to look at environment and map that plays really well.
Anyway there ya have it. My two cents....lol.
Uh, well....good luck with that. :shrug:
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