vertex paint on models for alpha blending

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

vertex paint on models for alpha blending

Post by obsidian »

Has anyone worked with using vertex paint to get alphaMod-like texture blending to work with Q3?

I have a model created in 3ds Max, vertex painted, exported to ASE with an attached vertex blend shader.

The model refuses to blend unless I drop in alphaMod volume brushes.

I've followed these tutorials to no avail:
http://www.bakdesign.net/tm/tutorial/3d ... orial.html
http://www.doom3world.org/phpbb2/viewtopic.php?t=12067
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: vertex paint on models for alpha blending

Post by obsidian »

Nevermind. Native Q3Map2 doesn't support it. I'll have to settle for alphaVolume brushes or Q3Map2_fs.

Thanks Kat.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: vertex paint on models for alpha blending

Post by Kat »

Ah.. yes, no vertex blender (oops I mean "blending") with default Q3Map2 you have to use that UrBan Terror version of it
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
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