Has anyone worked with using vertex paint to get alphaMod-like texture blending to work with Q3?
I have a model created in 3ds Max, vertex painted, exported to ASE with an attached vertex blend shader.
The model refuses to blend unless I drop in alphaMod volume brushes.
I've followed these tutorials to no avail:
http://www.bakdesign.net/tm/tutorial/3d ... orial.html
http://www.doom3world.org/phpbb2/viewtopic.php?t=12067
vertex paint on models for alpha blending
Re: vertex paint on models for alpha blending
Nevermind. Native Q3Map2 doesn't support it. I'll have to settle for alphaVolume brushes or Q3Map2_fs.
Thanks Kat.
Thanks Kat.
Re: vertex paint on models for alpha blending
Ah.. yes, no vertex blender (oops I mean "blending") with default Q3Map2 you have to use that UrBan Terror version of it
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