Oh no I agree that no matter what the width and height those halls were in the first several layouts far too long and were a railers dream in terms of halls...lol. I meant that a few folks were saying things like this maps seems to be getting way too large, and making it bigger would be a bad idea because it's too large as it is.
I even posted one layout image with black and white squares showing scale.
Wasn't it you that suggested making the map wider? Even that was said to be a bad idea and that the map was big.
I tried to say then that the map was going to be smaller than it seemed and it might be a good idea to scale the entire map.
Actually I did end up scaling the middle room and the map dimentions ended up being about 6144x3072 thus I also ended up having to scale the exit/entry halls on the north and south ends of the flag room and a few other places resulting in some things not working as they looked in the layout image.
Anyway that is all done now. Time to move on.
As far as testing the map with bots you are all correct. I just didn't think about players moving differently than bots.
Although it did give me an idea of how well players would be able to pass each other or block each other in the map.
Thanks for the compliment on getting an alpha out fast. :icon25:
And thanks for helping us with lots of things to consider so we can avoid certian mistakes due to not stoping to think about those things.
I am just going to rebuld the alpha and scale the map and build it a lot cleaner so the rest of the team have a better place to start with what ever they are going to do with it.
I am also going to fix that problem with the lava deaths in the flag room. I have a great idea for fixing that area and the mid room bridge being ramped up in the middle will be flattened out. I will also fix some of the other things mentioned so far.
Uh, well....good luck with that. :shrug:
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