weapon weirdness

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Tyrantworm
Posts: 19
Joined: Tue Apr 17, 2001 7:00 am

weapon weirdness

Post by Tyrantworm »

ok, so I am into my final compiles on a map i've been working on. just fixing little stuff.

after the last 2 compiles, my weapons don't show when they shoot. what I mean is, when I shoot my rockets, I don't see my rockets fly out from the launcher and they don't hit anything, however, if I shoot them straight down, although they still do not appear to come out of the weapon, they do damage to me.

I'm at a loss.

I am compile with normal bsp, fastvis, and fastlight. those are my only parameters. I have everything drawn to the screen, meaning, I have not intentionally entered anything in the console to not draw anything.

ideas?
ix-ir
Posts: 192
Joined: Wed May 16, 2007 9:43 pm

Post by ix-ir »

Is your map at coordinates a long way from 0? That can cause this effect.
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

Slightly off topic but still worth pointing out...are you using fastvis for a final compile? I'm not saying that's anything to do with your problems, but avoid fast vis.
Whatever....
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

There's a limit on objects in the game world, too... where if you run over the limit any new object fails to appear e.g. rockets or plasma. See if you get the same problem with plasma blobs.... And does your map contain a lot of entities?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

I don't think he's doing a final compile since he's also using -fastlight.

IIRC, the entity limit is 1024.
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

I was speed reading and missed the '2' between last and compiles
Whatever....
Tyrantworm
Posts: 19
Joined: Tue Apr 17, 2001 7:00 am

entity rule

Post by Tyrantworm »

yep, I think I broke the entity rule (1079). I added some target speakers, that's when all went hay wire.

I'll reduce and see if that fixes anything.

you folks are going to laugh your asses off when i post this. 7 years in the making. it's the first map I started. It represents a whole lot of learning about how to do different things with maps, so, naturally it's chock full of stuff.

I am looking forward to moving on to something different, but this one continues to plague me. I will be done with it this week if it kills me.

thanks all.
Tyrantworm
Posts: 19
Joined: Tue Apr 17, 2001 7:00 am

entities

Post by Tyrantworm »

entities. I reduced em, that fixed it.

gracias
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