jump pad problems

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

jump pad problems

Post by TRINIX »

yeah i been a lurker here in the fourms for quite some time, finnaly getting back into quake 3 mapping, but i am having an annoying time with these jump pads i am trying to put in!
as far as i know i am doing this right!

1st: create a trigger bush an give it Trigger_push
2nd: create an Target_location
3rd: connect the 2 using ctrl+k

here is a little screeny...

Image

i think i am doing this right, i even looked on dm17 map an had a look see what entites they used for them an its the same as mine. what am i doing wrong?
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

you want a target_position, target location is for location in (team) messages
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

think i tryed the target_position as well, an still the same problem!

edit : yeah i just tryed that agine with target_position. still get the same problem!!
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

try info_null or target_push
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

i tryed that info_null after reading the info on trigger_push, still get the same problem...ill try target push now
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

ok tryed the target_push. still dident work...getting really frustraited now. i dont think there is anything to do with gtk 1.4.0?
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

trigger_push and an info_notnull - with the trigger_push targetting the info_notnull.

don't know if it's the best way to go about it but it works.
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

You're selecting the two in the wrong order, if you connect them correctly then the line connecting the two should be green, not grey.
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

Damn it Kaz. It's always the stuff that comes so natural to us that we overlook it.
Amphetamine
Posts: 76
Joined: Fri Feb 23, 2007 5:15 am

Post by Amphetamine »

Forget ctrl+k

Select your trigger_push, bring up the entity box and add the following key & value:

target
jp1

select your target_push / info_notnull, bring up the entity box and enter the following key and value:

tagetname
jp1

Job done.

Am I the only person on here that finds it quicker to just place the ent, hit n and then type the values, rather than messing around with ctrl+k?
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

Yes Amp, you are. :icon25:
But I go through the N window to make my jumppads because I'm weird anyways.

I still think my mapping would speed up if I used ctrl+k
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Amphetamine wrote:Am I the only person on here that finds it quicker to just place the ent, hit n and then type the values, rather than messing around with ctrl+k?
selecting them and hit ctrl+k isn't what i'd call 'messing around' but ok :P
Amphetamine
Posts: 76
Joined: Fri Feb 23, 2007 5:15 am

Post by Amphetamine »

Well, not so bad if things are next to each other, it's quick to crtl+k then, but once you get to a point of having to move the view, then I'd drop the 1st ent, then: n target <tab> jp1 <enter> <esc> <esc>. It's quick when you're used to it, honest :p
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

kaz : yeah i thought there was always a way u had to select them 1st, as always i selected the Trigger_push then info_notnull. same problem.
Amphetamine : yeah i will give your way of doing things even tho i think it takes longer to do it thta way .
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

ok 3 cheers for kat. yeah i was not deselecting the inf0_notnull, an then hitting ctrl+k.

i am a noob :(
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
Kammesennin
Posts: 277
Joined: Sun Jun 19, 2005 4:22 am

Post by Kammesennin »

typing it in is faster once you've done it enough times... takes half a second. There is room for typos I suppose, but if you've done it enough to be that fast I guess you won't really mess up so much.
[url=http://profile.mygamercard.net/Kammesennin][img]http://card.mygamercard.net/Kammesennin.png[/img][/url]
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

yeah i know that, but i am up for as little typing as possable :D

thanks for all the help guys
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

just on a random thought, is it possable to do "random" jump location from 1 jump pad?
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

I believe if you connect multiple entities to it it will select one at random.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

I thought it would launch you to the first position it was connected to and ignore the others?
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

say if the random jump pad locations worked, is it also possable to set it so say if i had 4 possable directions to go off 1 jump pad, could i team bind 2 of them to red team, an 2 to the blue team? just another crazy thought
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

You might want to search for skore's electronics manual, it'd probably answer alot of your questions and give you some more ideas about what can be done with entities. :)
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

Oh man, Skore had some nice stuff going on.
Great recommendation on the manual Kaz. I completely forgot about it.
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

I did too until he mentioned "crazy thoughts" in connection with "jump pad" :P
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

oo cheers for the kat, ill go have a look into it now!
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
Post Reply