Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Sat Apr 07, 2007 9:34 am
yeah i been a lurker here in the fourms for quite some time, finnaly getting back into quake 3 mapping, but i am having an annoying time with these jump pads i am trying to put in!
as far as i know i am doing this right!
1st: create a trigger bush an give it Trigger_push
2nd: create an Target_location
3rd: connect the 2 using ctrl+k
here is a little screeny...
i think i am doing this right, i even looked on dm17 map an had a look see what entites they used for them an its the same as mine. what am i doing wrong?
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Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sat Apr 07, 2007 9:47 am
you want a target_position, target location is for location in (team) messages
TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Sat Apr 07, 2007 11:58 am
think i tryed the target_position as well, an still the same problem!
edit : yeah i just tryed that agine with target_position. still get the same problem!!
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Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sat Apr 07, 2007 12:31 pm
try info_null or target_push
TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Sat Apr 07, 2007 2:36 pm
i tryed that info_null after reading the info on trigger_push, still get the same problem...ill try target push now
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TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Sat Apr 07, 2007 2:44 pm
ok tryed the target_push. still dident work...getting really frustraited now. i dont think there is anything to do with gtk 1.4.0?
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4days
Posts: 5465 Joined: Tue Apr 16, 2002 7:00 am
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by 4days » Sat Apr 07, 2007 2:52 pm
trigger_push and an info_notnull - with the trigger_push targetting the info_notnull.
don't know if it's the best way to go about it but it works.
Kaz
Posts: 1077 Joined: Wed Mar 08, 2006 3:43 am
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by Kaz » Sat Apr 07, 2007 3:34 pm
You're selecting the two in the wrong order, if you connect them correctly then the line connecting the two should be green, not grey.
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Sat Apr 07, 2007 3:39 pm
Damn it Kaz. It's always the stuff that comes so natural to us that we overlook it.
Amphetamine
Posts: 76 Joined: Fri Feb 23, 2007 5:15 am
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by Amphetamine » Sat Apr 07, 2007 4:14 pm
Forget ctrl+k
Select your trigger_push, bring up the entity box and add the following key & value:
target
jp1
select your target_push / info_notnull, bring up the entity box and enter the following key and value:
tagetname
jp1
Job done.
Am I the only person on here that finds it quicker to just place the ent, hit n and then type the values, rather than messing around with ctrl+k?
Silicone_Milk
Posts: 2237 Joined: Sat Mar 12, 2005 10:49 pm
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by Silicone_Milk » Sat Apr 07, 2007 4:30 pm
Yes Amp, you are. :icon25:
But I go through the N window to make my jumppads because I'm weird anyways.
I still think my mapping would speed up if I used ctrl+k
Fjoggs
Posts: 2555 Joined: Fri May 03, 2002 7:00 am
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by Fjoggs » Sat Apr 07, 2007 4:53 pm
Amphetamine wrote: Am I the only person on here that finds it quicker to just place the ent, hit n and then type the values, rather than messing around with ctrl+k?
selecting them and hit ctrl+k isn't what i'd call 'messing around' but ok :P
Amphetamine
Posts: 76 Joined: Fri Feb 23, 2007 5:15 am
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by Amphetamine » Sat Apr 07, 2007 5:01 pm
Well, not so bad if things are next to each other, it's quick to crtl+k then, but once you get to a point of having to move the view, then I'd drop the 1st ent, then: n target <tab> jp1 <enter> <esc> <esc>. It's quick when you're used to it, honest
TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Sun Apr 08, 2007 1:16 pm
kaz : yeah i thought there was always a way u had to select them 1st, as always i selected the Trigger_push then info_notnull. same problem.
Amphetamine : yeah i will give your way of doing things even tho i think it takes longer to do it thta way .
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TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Sun Apr 08, 2007 1:27 pm
ok 3 cheers for kat. yeah i was not deselecting the inf0_notnull, an then hitting ctrl+k.
i am a noob
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Kammesennin
Posts: 277 Joined: Sun Jun 19, 2005 4:22 am
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by Kammesennin » Sun Apr 08, 2007 2:11 pm
typing it in is faster once you've done it enough times... takes half a second. There is room for typos I suppose, but if you've done it enough to be that fast I guess you won't really mess up so much.
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TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Mon Apr 09, 2007 1:44 pm
yeah i know that, but i am up for as little typing as possable
thanks for all the help guys
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TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Mon Apr 09, 2007 8:58 pm
just on a random thought, is it possable to do "random" jump location from 1 jump pad?
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Kaz
Posts: 1077 Joined: Wed Mar 08, 2006 3:43 am
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by Kaz » Tue Apr 10, 2007 1:27 am
I believe if you connect multiple entities to it it will select one at random.
Silicone_Milk
Posts: 2237 Joined: Sat Mar 12, 2005 10:49 pm
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by Silicone_Milk » Tue Apr 10, 2007 1:28 am
I thought it would launch you to the first position it was connected to and ignore the others?
TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Fri Apr 13, 2007 11:40 pm
say if the random jump pad locations worked, is it also possable to set it so say if i had 4 possable directions to go off 1 jump pad, could i team bind 2 of them to red team, an 2 to the blue team? just another crazy thought
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Kaz
Posts: 1077 Joined: Wed Mar 08, 2006 3:43 am
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by Kaz » Sat Apr 14, 2007 12:43 am
You might want to search for skore's electronics manual, it'd probably answer alot of your questions and give you some more ideas about what can be done with entities.
Silicone_Milk
Posts: 2237 Joined: Sat Mar 12, 2005 10:49 pm
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by Silicone_Milk » Sat Apr 14, 2007 12:45 am
Oh man, Skore had some nice stuff going on.
Great recommendation on the manual Kaz. I completely forgot about it.
Kaz
Posts: 1077 Joined: Wed Mar 08, 2006 3:43 am
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by Kaz » Sat Apr 14, 2007 12:49 am
I did too until he mentioned "crazy thoughts" in connection with "jump pad" :P
TRINIX
Posts: 25 Joined: Mon May 08, 2006 12:06 pm
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by TRINIX » Sat Apr 14, 2007 11:45 am
oo cheers for the kat, ill go have a look into it now!
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