New Unreal 3 screens (17/3)

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Eraser
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Post by Eraser »

I'm not familiar with this speedtree thing, but I reckon the point of these screenshots is to display the engine's abilities to render organic structures with high performance. I'm also betting that the leaves on those trees are rendered using certain algorithms rather than modelling them one by one.
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Eraser
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Post by Eraser »

rep wrote:Does that really matter? CryEngine is a total mess, but the games are still fun.
From a gamer's point of view, probably not, unless the sloppyness of the code introduces bugs and hurts performance of the engine.

From a developer's point of view, absolutely yes. It's a nightmare to work on poorly written and badly documented code.
o'dium
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Post by o'dium »

YAY BLOOMS! :p
CaseDogg
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Post by CaseDogg »

looks like photographs.
Ryoki
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Post by Ryoki »

Kracus wrote:I'd prefer less emphasis on graphics and more on morphable enviroments. Or in other words I'd rather see a less graphical world that deforms realisticly to things happening around.
:icon14:
HM-PuFFNSTuFF
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Post by HM-PuFFNSTuFF »

o'dium wrote:YAY BLOOMS! :p
hAROLD Blooms? St Patrick's day?
[color=#408000]seremtan wrote: yeah, it's not like the japanese are advanced enough to be able to decontaminate any areas that might be affected :dork:[/color]
Pext
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Post by Pext »

hm... from a distance the trees look all fine. but when you get close you realize that there is something wrong with the bumpmapping. they shoul add an additional shader to prevent the shiny effect afterwards.
HM-PuFFNSTuFF
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Post by HM-PuFFNSTuFF »

it's no quake 4 :mad:
Ryoki
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Post by Ryoki »

inolen wrote:Have you ever seen any of Epic's code? It's almost as sloppy as Valve's.
You must realise that rep's approach to things in life is an air of overconfidence combined with a large amount of half correct knowledge of things that he attempts to use to impress people.
HM-PuFFNSTuFF
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Post by HM-PuFFNSTuFF »

Ryoki wrote:
inolen wrote:Have you ever seen any of Epic's code? It's almost as sloppy as Valve's.
You must realise that rep's approach to things in life is an air of overconfidence combined with a large amount of half correct knowledge of things that he attempts to use to impress people.
well summed up :icon14:
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seremtan
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Post by seremtan »

The lighting they've used in those shots makes the shots IMO. Otherwise they're rather disappointing apart from the leaves on the trees. If this is a hi-speed MP game like UT2K4 we won't have time to admire the exquisite sprites and normalmapping anyway.
reefsurfer
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Re: New Unreal 3 screens (17/3)

Post by reefsurfer »

Psyche911 wrote:
reefsurfer wrote:
sooo...whats the game about? Lumberjacks? :icon6:
:dork:
Keep in mind, that isn't a game at all. It's just a demonstration of their engine in its current state, not something to be played. In other words, it's like Doom 3. :p

You'll see in-game shots in a few months, I'd bet. Probably on Xbox2. :icon27:
I was joking....
HM-PuFFNSTuFF
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Post by HM-PuFFNSTuFF »

E:\music\Wu Tang Clan- Wu Wear.mp3
Nightshade
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Post by Nightshade »

HM-PuFFNSTuFF wrote:
Ryoki wrote:
inolen wrote:Have you ever seen any of Epic's code? It's almost as sloppy as Valve's.
You must realise that rep's approach to things in life is an air of overconfidence combined with a large amount of half correct knowledge of things that he attempts to use to impress people.
well summed up :icon14:
You forgot to add a healthy dose of stupid to that recipe.
inolen
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Post by inolen »

rep wrote:It's no concern of ours what their code is like. If it works, it works.
You are an idiot.

"If it works, it works" is the stupidest thing I've ever heard when it comes to programming. Design and functionality is a big part of writing code, that would be why there are literally hundreds of books on it. And the reason this matters is because companies aren't going to want to license a game engine with sloppy code, so that would mean less games for you to play using this "working" engine.
Last edited by inolen on Fri Mar 18, 2005 2:22 pm, edited 2 times in total.
inolen
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Post by inolen »

Ryoki wrote:
inolen wrote:Have you ever seen any of Epic's code? It's almost as sloppy as Valve's.
You must realise that rep's approach to things in life is an air of overconfidence combined with a large amount of half correct knowledge of things that he attempts to use to impress people.
That is what it seems like.
bitWISE
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Post by bitWISE »

I don't think that they are really doing any intensive graphics research to achieve the IQ in U3. The only thing they appear to be doing is properly utilizing hardware shaders.
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MKJ
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Post by MKJ »

rep wrote: I don't mean to sound like a faggot, but the tiling grass ruins the whole thing for me. I hope what I'm seeing is an effect of crosshatching grass sprite polygons repeating and NOT a repeating texture.
the point of the shots are the trees. they prolly just used a placeholder texture for the ground ;)
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