New Unreal 3 screens (17/3)
I'm not familiar with this speedtree thing, but I reckon the point of these screenshots is to display the engine's abilities to render organic structures with high performance. I'm also betting that the leaves on those trees are rendered using certain algorithms rather than modelling them one by one.
From a gamer's point of view, probably not, unless the sloppyness of the code introduces bugs and hurts performance of the engine.rep wrote:Does that really matter? CryEngine is a total mess, but the games are still fun.
From a developer's point of view, absolutely yes. It's a nightmare to work on poorly written and badly documented code.
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well summed up :icon14:Ryoki wrote:You must realise that rep's approach to things in life is an air of overconfidence combined with a large amount of half correct knowledge of things that he attempts to use to impress people.inolen wrote:Have you ever seen any of Epic's code? It's almost as sloppy as Valve's.
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Re: New Unreal 3 screens (17/3)
I was joking....Psyche911 wrote:Keep in mind, that isn't a game at all. It's just a demonstration of their engine in its current state, not something to be played. In other words, it's like Doom 3.reefsurfer wrote:
sooo...whats the game about? Lumberjacks? :icon6:
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You'll see in-game shots in a few months, I'd bet. Probably on Xbox2. :icon27:
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You forgot to add a healthy dose of stupid to that recipe.HM-PuFFNSTuFF wrote:well summed up :icon14:Ryoki wrote:You must realise that rep's approach to things in life is an air of overconfidence combined with a large amount of half correct knowledge of things that he attempts to use to impress people.inolen wrote:Have you ever seen any of Epic's code? It's almost as sloppy as Valve's.
You are an idiot.rep wrote:It's no concern of ours what their code is like. If it works, it works.
"If it works, it works" is the stupidest thing I've ever heard when it comes to programming. Design and functionality is a big part of writing code, that would be why there are literally hundreds of books on it. And the reason this matters is because companies aren't going to want to license a game engine with sloppy code, so that would mean less games for you to play using this "working" engine.
Last edited by inolen on Fri Mar 18, 2005 2:22 pm, edited 2 times in total.
That is what it seems like.Ryoki wrote:You must realise that rep's approach to things in life is an air of overconfidence combined with a large amount of half correct knowledge of things that he attempts to use to impress people.inolen wrote:Have you ever seen any of Epic's code? It's almost as sloppy as Valve's.
the point of the shots are the trees. they prolly just used a placeholder texture for the groundrep wrote: I don't mean to sound like a faggot, but the tiling grass ruins the whole thing for me. I hope what I'm seeing is an effect of crosshatching grass sprite polygons repeating and NOT a repeating texture.

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