the screenshots are absolutely amazingWhat is this:
- The Cinematic Modification adds Hires-Textures to all human
characters, some
non-human characters, nearly all items, walls and vehicles (and the vending mashine of course). (Hint: If you prefer the original Low-Res
Textures, delete or rename the "materials" folder inside the Mod.)
HL2 Hi-res pack released
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-Replicant-
- Posts: 1004
- Joined: Wed Mar 22, 2000 8:00 am
HL2 Hi-res pack released
http://halflife2.filefront.com/file/Hal ... ires;54352
Last edited by -Replicant- on Sat Jan 14, 2006 1:42 pm, edited 1 time in total.
The page you are looking for does not exist or has been removed.
The url you came from is http://www.quake3world.com/forum/viewtopic.php?t=15911.
gg.
The url you came from is http://www.quake3world.com/forum/viewtopic.php?t=15911.
gg.
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phantasmagoria
- Posts: 8525
- Joined: Wed Oct 22, 2003 7:00 am
http://halflife2.filefront.com/file/Hal ... _Mod;47101
I think it looks worse, the textures are all dotted
I think it looks worse, the textures are all dotted
Last edited by phantasmagoria on Sat Jan 14, 2006 1:58 pm, edited 1 time in total.
[size=85]
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-Replicant-
- Posts: 1004
- Joined: Wed Mar 22, 2000 8:00 am
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-Replicant-
- Posts: 1004
- Joined: Wed Mar 22, 2000 8:00 am
sort of, thats the original mod, whereas this is the updated texture pack- and it looks absolutely amazing in game. brings my system to its knees thoughphantasmagoria wrote:http://halflife2.filefront.com/file/HalfLife_2_Fakefactorys_Cinematic_Mod;47101
I this it looks worse, the textures are all dotted
Last edited by -Replicant- on Sat Jan 14, 2006 1:46 pm, edited 1 time in total.
if HL2 runs.. i dunno why it wouldnt..
Honestly, i didnt notice any framerate drop at all, and while it does look better in parts, as a whole it seems like a waste of a gig of hd space..
Honestly, i didnt notice any framerate drop at all, and while it does look better in parts, as a whole it seems like a waste of a gig of hd space..
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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eepberries
- Posts: 1975
- Joined: Mon Jan 24, 2005 10:14 pm
i noticed things like in the lab where you get your suit, you can actually zoom in and READ the monitors.. Story line chars seem to be a little nicer looking as well..eepberries wrote:I can just barely see the difference in those pictures :icon27:
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
K.. go play them back to back.. its "neat" but its not OMGWTF THIS OWNS ZOMG better..Foo wrote:You must be fucking blind.
In his defense tho, its not super drastic changes and if he dont have a nice monitor, ie its kinda blury, he couldnt tell..
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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eepberries
- Posts: 1975
- Joined: Mon Jan 24, 2005 10:14 pm
This prompted me to make a layered image of picmip 1-5 in quake to see what it looked like. Here's the difference between picmip 0 and 1 on Q3Tourney2:

The function of picmip is slightly different to simply replacing the images with lower-res textures, but side-by-side you can see the improvement in HL2 is pretty much like they added another 2 stages of picmip or so to the whole game. Which is pretty cool.

The function of picmip is slightly different to simply replacing the images with lower-res textures, but side-by-side you can see the improvement in HL2 is pretty much like they added another 2 stages of picmip or so to the whole game. Which is pretty cool.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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Underpants?
- Posts: 4755
- Joined: Mon Oct 22, 2001 7:00 am
Re: HL2 Hi-res pack released
thanks for the link.-Replicant- wrote:http://halflife2.filefront.com/file/HalfLife_2_Fakefactory_Cinematic_Insane_Hires;54352
the screenshots are absolutely amazing
your avatar should soon be retired in shame.
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-Replicant-
- Posts: 1004
- Joined: Wed Mar 22, 2000 8:00 am
Re: HL2 Hi-res pack released
it already isUnderpants? wrote:thanks for the link.-Replicant- wrote:http://halflife2.filefront.com/file/HalfLife_2_Fakefactory_Cinematic_Insane_Hires;54352
the screenshots are absolutely amazing
your avatar should soon be retired in shame.
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-Replicant-
- Posts: 1004
- Joined: Wed Mar 22, 2000 8:00 am
there are also 2 other updates for it, which go on top of 2.16 (the original link):
2.17:
This is a hotfix/update for the Hirespack AND the Cinematic Mod. You need V2.16 of either the HiResPack or the Cinematic Mod installed..
Changes:
- Added more Tiles, Props, Walls, Doors etc...
- Added two new Hires-Faceskins (Female Resistance)
- Downscaled some doors from 2048 to 1024 px, because you never get close enough for Ultra-Hires textures. This will save some videoram.
- Fixed two wrong scaled textures
- Fixed a spelling error on the vending mashine
http://halflife2.filefront.com/file/FAK ... date;54499

and
2.18
Another beautiful update for Fakefactory's cinematic / HiRes mod, this patch focuses on the NPC's face skins; it adds many new skins that are even more realistic then before. This patch is an update for 2.17 of Cinematic Mod and HiRes
http://halflife2.filefront.com/file/Hal ... atch;54843



:icon28:
2.17:
This is a hotfix/update for the Hirespack AND the Cinematic Mod. You need V2.16 of either the HiResPack or the Cinematic Mod installed..
Changes:
- Added more Tiles, Props, Walls, Doors etc...
- Added two new Hires-Faceskins (Female Resistance)
- Downscaled some doors from 2048 to 1024 px, because you never get close enough for Ultra-Hires textures. This will save some videoram.
- Fixed two wrong scaled textures
- Fixed a spelling error on the vending mashine
http://halflife2.filefront.com/file/FAK ... date;54499

and
2.18
Another beautiful update for Fakefactory's cinematic / HiRes mod, this patch focuses on the NPC's face skins; it adds many new skins that are even more realistic then before. This patch is an update for 2.17 of Cinematic Mod and HiRes
http://halflife2.filefront.com/file/Hal ... atch;54843



:icon28:
You are kidding correct?seremtan wrote:hl2 is enough of a resource-hogging beast as it is without this. looks pretty though
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]

