Eraser wrote:Yes, Epic released free stuff, but those were a number of community maps, models and mutators thrown together in a single pack. AFAIK the maps weren't even streamlined, edited to optimize performance or to improve gameplay.
Good god man, stop spouting fanboy bullshit. Without exception, all of the Epic-released levels, community or not, were very high quality.
id Software, however, released two official mappacks and a custom team for Team Arena, for free. The team was made by id Software themselves and while the mappacks were community maps, id Software worked together with the authors of those maps to improve the maps.
So we got professional quality maps and models from id Software for free while we got amateur quality maps and models from Epic, which could've been gathered togeter by a few visits to planetunreal as well.
Bearing in mind that Q3 was released 10 days after UT hit the shelves, and Doom 3 came out after the last UT2004 addon I list here... here's a comparison of what's been released for UT and Quake in the same time period:
Quake 3 + Team Arena
* Pro-Version Map Pack - 5? Maps
* Team Arena Pack #1 - 4 Maps
* Team Arena Pack #2 - 4 Maps
Total: 13 Maps
Unreal Tournament (1999)
* The Epic Pack - 11 Maps
* The Digital Extremes Pack - 2 Maps
* The Inoxx Pack - 6 Maps
* The Christmas 2000 Pack - 12 Maps
UT2003
* Epic Bonus Pack - 10 Maps
* Digital Extremes Bonus Pack - 6 Maps
UT2004
* Win XP Levels - 2 maps
Total: 49 Maps
I didn't bother looking at UT's community map packs, nor did I bother counting all of the non-map addons shipped with those UT bonus packs. So I've biased this towards Quake as much as reasonable.
Even if you factor in the few items I missed from the quake and UT sections, you don't have a leg to stand on when trying to favourably compare id's free releases with UTs... they're completely crushed.
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