Now the truth is plain to see
Now the truth is plain to see
That the reason Doom 3 was so 'moody' wasn't because they wanted to deliberately design the game to be very dark and mysterious.
No, it's actually because the engine can't handle more than a few lights hitting the same piece of wall.
Which is it nowadays id? Are you primarily making game engines you hope to resell, or are you primarily making games?
Because if you built and engine with such a specific flaw, it would appear to be the latter although the former is often stated.
Thus concludes my first foray into Quake 4 mapping.
(I'm not bitter)
No, it's actually because the engine can't handle more than a few lights hitting the same piece of wall.
Which is it nowadays id? Are you primarily making game engines you hope to resell, or are you primarily making games?
Because if you built and engine with such a specific flaw, it would appear to be the latter although the former is often stated.
Thus concludes my first foray into Quake 4 mapping.
(I'm not bitter)
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Yeah I guess it's inherent. The D3 engine just feels like such a mess to me. It's slow as fuck and doesn't look very good, being the main point of my wanton frustration. More irritating is that it's still possible to do lightmap lighting for the game, but the editor/compilor etc don't support it themselves, you have to fuck with other apps to generate the lightmap...
odium mode... GO!
odium mode... GO!
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
On that belief then, if you're looking to make an engine that's marketable why decide not to bother implementing lightmap support?booker wrote:id makes game to sell there game engines
With Q3 id retained vertex lighting support, and that proved to be a pretty good decision because for a long time vertex lighting gave many people a huge FPS boost.
Now we see an equivalent if not bigger performance issue with the latest lighting technology, but the backwards support for lightmap (which seems to me to make far more sense here than vertex did for Q3) isn't there.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
when they started the doom3 engine i bet they thought it was marketable. but with games like farcry beating them to the store and what epic has done with unreal engine 3 i can't think of any reason to use the d3 engine. just look at all the companys buying a ue3 license.
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Deathshroud
- Posts: 2103
- Joined: Tue Feb 22, 2005 6:22 pm
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phantasmagoria
- Posts: 8525
- Joined: Wed Oct 22, 2003 7:00 am
uhh. so 1 company actually bought a UE3 engine license?booker wrote:gears of war and unreal tournament 2007 are set for next year and both are using ue3.Deathshroud wrote:Aren't the UE3 engine games at least a couple years away?
Foo: I would guess that ID is looking to the future and probably assumes that roughly the graphics power will keep doubling on a regular basis.
In principle, I actually find per-pixel, on-the-fly lighting to be much more elegant than other methods such as lightmaps...
Note that I don't think ID's engine is a gift from heaven either - I do want ***soft shadows*** but the DOOM engine doesn't do it...yet.
For those of us who are not graphics super gurus, which engines support soft shadows in an efficient and general way (meaning that trivial implementations might work for simple planar surfaces but not for projecting soft shadows onto in-game polygonal objects).
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old nik (q3w): hack103
old nik (q3w): hack103
Atari Licenses Unreal Engine 3hax103 wrote:uhh. so 1 company actually bought a UE3 engine license?
Creator of Grand Theft Auto and Lemmings Chooses Unreal Engine 3
Buena Visit Games Licenses Unreal Engine 3
Gearbox Licenses Unreal Engine 3
Hi-Rez Studios Licenses Unreal Engine 3 for MMOG
10Tacle Studios AG Licenses Unreal Engine 3 for Elveon
Vivendi Universal Games Signs Studio-wide Unreal Engine 3 License
Namco Hometek Inc. Licenses Unreal Engine 3 for Frame City Killer™ on XBOX 360
NCsoft Licenses Unreal Engine 3
ACONY Licenses Unreal Engine 3
Silicon Knights to Exclusively Use Unreal Engine 3
America's Army Licenses Unreal Engine 3
TimeGate Studios Licenses Unreal Engine 3
Microsoft Game Studios License Unreal Engine 3
Midway Chooses Unreal Engine 3 for Next Generation Game Development
BioWare Licenses Unreal Engine 3
i think thats more than 1
Sure. How many bought Doom engines?
booker wrote: Atari Licenses Unreal Engine 3
Creator of Grand Theft Auto and Lemmings Chooses Unreal Engine 3
Buena Visit Games Licenses Unreal Engine 3
Gearbox Licenses Unreal Engine 3
Hi-Rez Studios Licenses Unreal Engine 3 for MMOG
10Tacle Studios AG Licenses Unreal Engine 3 for Elveon
Vivendi Universal Games Signs Studio-wide Unreal Engine 3 License
Namco Hometek Inc. Licenses Unreal Engine 3 for Frame City Killer™ on XBOX 360
NCsoft Licenses Unreal Engine 3
ACONY Licenses Unreal Engine 3
Silicon Knights to Exclusively Use Unreal Engine 3
America's Army Licenses Unreal Engine 3
TimeGate Studios Licenses Unreal Engine 3
Microsoft Game Studios License Unreal Engine 3
Midway Chooses Unreal Engine 3 for Next Generation Game Development
BioWare Licenses Unreal Engine 3
i think thats more than 1
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old nik (q3w): hack103
old nik (q3w): hack103
Sony have also licensed UE3 to be included in the PS3 SDK.booker wrote:Atari Licenses Unreal Engine 3hax103 wrote:uhh. so 1 company actually bought a UE3 engine license?
Creator of Grand Theft Auto and Lemmings Chooses Unreal Engine 3
Buena Visit Games Licenses Unreal Engine 3
Gearbox Licenses Unreal Engine 3
Hi-Rez Studios Licenses Unreal Engine 3 for MMOG
10Tacle Studios AG Licenses Unreal Engine 3 for Elveon
Vivendi Universal Games Signs Studio-wide Unreal Engine 3 License
Namco Hometek Inc. Licenses Unreal Engine 3 for Frame City Killer™ on XBOX 360
NCsoft Licenses Unreal Engine 3
ACONY Licenses Unreal Engine 3
Silicon Knights to Exclusively Use Unreal Engine 3
America's Army Licenses Unreal Engine 3
TimeGate Studios Licenses Unreal Engine 3
Microsoft Game Studios License Unreal Engine 3
Midway Chooses Unreal Engine 3 for Next Generation Game Development
BioWare Licenses Unreal Engine 3
i think thats more than 1
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stocktroll
- Posts: 1314
- Joined: Mon Mar 21, 2005 2:44 am