What things do you guys see so far that you would want fixed for competitive play?
I've heard some ppl talking about long weapon switch times, and slow rocket speeds. Personally I don't see those being a problem and maybe they are comparing it to Q1 or something? Anyway post your thoughts and let's discuss.
- FOOTSTEPS (make them sound more natural).
- Hyperblaster and MG make too much noise.
- team overlay
- double jumping
- possibly more air control (although that could be left for a mod)
- better maps
- modified rocket splash damage?
- modified rocket jump damage?
- HUD scale option
- Team colors
- Zoom sens
Competitive Fixes Thread
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- Posts: 520
- Joined: Tue Oct 18, 2005 7:59 pm
Competitive Fixes Thread
Last edited by MidnightQ4 on Fri Oct 21, 2005 10:38 pm, edited 2 times in total.
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- Posts: 520
- Joined: Tue Oct 18, 2005 7:59 pm
The Zoom on the guns doesn't decrease the sensitivity, this is especially annoying on rail cause it makes it almost useless to zoom in. No, indeed it does make it useless.
Player models in team games are damn near the same color, which is amazing since they are in fact green and orange, but I'll be damned if they aren't the closest matching shades of green and orange I've ever seen. And no I'm not color blind. Ya it helps to have the circle thing on the head, but better colors would help too. And if it's ctf, the flag covers the circle up on the team flag carrier, so half the time I take shots at my own guy :icon28:
I could be wrong cause I haven't played quake in over 3 years, but it seems like rocket jumps just don't work as well in this game compared to q3, I would vote for fixing this.
Player models in team games are damn near the same color, which is amazing since they are in fact green and orange, but I'll be damned if they aren't the closest matching shades of green and orange I've ever seen. And no I'm not color blind. Ya it helps to have the circle thing on the head, but better colors would help too. And if it's ctf, the flag covers the circle up on the team flag carrier, so half the time I take shots at my own guy :icon28:
I could be wrong cause I haven't played quake in over 3 years, but it seems like rocket jumps just don't work as well in this game compared to q3, I would vote for fixing this.