Raven could have very easily added bots, so perhaps they delayed adding bots in an attempt to intice more people to try online play, its quite addictive u know :icon29:
No I don't think you guys understand it because you don't know how it works. I do because I understand how it all works. Remember id software could not get co-op on the pc but could get it on the xbox? Same thing here, it’s simply impossible for Raven to do it. Computers are simply not smart enough, maybe if we had skynet.
Thats stupid Eraser and you know it.
Not everyone has a good connection.
Also, we need bots for all the custom maps we create that no one gives a shit about.
yeah, I think the bots are really helpful for level development, helps you see where to optimise and stuff. waiting for the oak Bots to come out for Q4. Maybe I'll trundle on over there now and see if there's any news.
Foo wrote:They tried to entice Steve Polge to do some consulting work. Their inducements included round the clock male strippers and a solid gold telephone, so *BIG SUPRISE* he declined.
Being able to have a deathmatch in single player adds a whole extra element to the game, besides the single player campaign. It's seperate from the online multiplayer in terms of gameplay because bots are fun, just not in the same way as playing online.
Also, you can't judge how popular bots are in most games, because they're primarily played against offline.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
although if you want to get familiar with online play, its good to have a bot or two to go against so you can sus out the play online with the impact of ping, rather than in sp....
"Liberty, what crimes are committed in your name."
inolen wrote:It seems like a lot of work for a very small percentage of people who will actually miss them.
I'd say it's the other way around... if you think about the number of units that Quake 3 shifted compared to the number of players that were online at any given moment, you'd be looking at max 10% of units sold (specualtive observation of course). What are the other 90% doing [insert smutty joke here]?
inolen wrote:It seems like a lot of work for a very small percentage of people who will actually miss them.
I'd say it's the other way around... if you think about the number of units that Quake 3 shifted compared to the number of players that were online at any given moment, you'd be looking at max 10% of units sold (specualtive observation of course). What are the other 90% doing [insert smutty joke here]?
Well it's not like all 100% of the people who bought Q3 are playing at the same time. You could say that 10% are playing online, 85% aren't playing, and 5% playing offline at any given moment. It's hard to estimate how many people actually play with bots.