Hello.
My Win98 C drive has only 100MegaBytes of free space.
So I installed Navy Seals(a maniac q3 mod) on another available D drive which has 400MegaBytes of free space.
Vanilla quake3 is installed on C.
How can a radiant(1.2.13 in this case) parse the pk3 on D?
Is there any config file for this such as q3.game file?
Help! :icon23:
Mapping for Navy Seals CO on a different drive
not sure if you can do it on a windows box.
what about stripping down an install to the bare minimum that quake needs to start up by editing the contents of the baseq3 pk3 files? - then adding in the nsco files and starting up with fs_game nsco (so that q3 doesn't have trouble with the missing files).
no idea if that's doable, but it might be worth having a go - if you can borrow a machine with enough HD space, you could unpack all the baseq3 files and test the theory.
what about stripping down an install to the bare minimum that quake needs to start up by editing the contents of the baseq3 pk3 files? - then adding in the nsco files and starting up with fs_game nsco (so that q3 doesn't have trouble with the missing files).
no idea if that's doable, but it might be worth having a go - if you can borrow a machine with enough HD space, you could unpack all the baseq3 files and test the theory.
@4days
Thank you for your suggestion but it is not the desired one.
I need an elegant solution, in terms of perfectionism or the harmony with quake3.exe, as mentioned above.
Please don't get me wrong. :-\
On unix radiant searches through 2 vfs via "prefix=.q3a".
My question is simply "So is it possible on windows? Or is it depending on a feature of the file system rather than radiant itself?"
Thank you for your suggestion but it is not the desired one.
I need an elegant solution, in terms of perfectionism or the harmony with quake3.exe, as mentioned above.
Please don't get me wrong. :-\
On unix radiant searches through 2 vfs via "prefix=.q3a".
My question is simply "So is it possible on windows? Or is it depending on a feature of the file system rather than radiant itself?"
Try this (I only have a single RAID volume, so I can't test this myself):
In GtkRadiant, go to File > Project Settings.
In the basepath dialog, type the path to the Q3 install directory (for example, D:/Games/Quake III Arena/).
Select mod as Custom Quake III modification.
fs_game Navy Seals or whatever the mod directory is called.
Select Ok, and restart Radiant.
In GtkRadiant, go to File > Project Settings.
In the basepath dialog, type the path to the Q3 install directory (for example, D:/Games/Quake III Arena/).
Select mod as Custom Quake III modification.
fs_game Navy Seals or whatever the mod directory is called.
Select Ok, and restart Radiant.
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Are the pk3's in your Quake 3 install directory, or are they somewhere else?
Vanilla Q3 files should be stored somewhere like:
c:\games\quake3\baseq3\
PK3 files for mods should be somewhere like:
c:\games\quake3\moddir\
If your Q3 install directory is on your C: drive, for instance, and you have your mod installed on some other drive, it won't work. Your mod has to be in the same directory (and same drive) as Q3.
Vanilla Q3 files should be stored somewhere like:
c:\games\quake3\baseq3\
PK3 files for mods should be somewhere like:
c:\games\quake3\moddir\
If your Q3 install directory is on your C: drive, for instance, and you have your mod installed on some other drive, it won't work. Your mod has to be in the same directory (and same drive) as Q3.
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