Mapping for Navy Seals CO on a different drive

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Mapping for Navy Seals CO on a different drive

Post by a13n »

Hello.
My Win98 C drive has only 100MegaBytes of free space.
So I installed Navy Seals(a maniac q3 mod) on another available D drive which has 400MegaBytes of free space.
Vanilla quake3 is installed on C.
How can a radiant(1.2.13 in this case) parse the pk3 on D?
Is there any config file for this such as q3.game file?
Help! :icon23:
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Post by Hr.O »

wrong forum, try T&T
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Wrong?
I don't think so.
This is a topic about radiant setting.

BTW I added the following line to q3.game file.
prefix="D:\quake3\"

No luck :-\
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

not sure if you can do it on a windows box.

what about stripping down an install to the bare minimum that quake needs to start up by editing the contents of the baseq3 pk3 files? - then adding in the nsco files and starting up with fs_game nsco (so that q3 doesn't have trouble with the missing files).

no idea if that's doable, but it might be worth having a go - if you can borrow a machine with enough HD space, you could unpack all the baseq3 files and test the theory.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@4days
Thank you for your suggestion but it is not the desired one.
I need an elegant solution, in terms of perfectionism or the harmony with quake3.exe, as mentioned above.
Please don't get me wrong. :-\

On unix radiant searches through 2 vfs via "prefix=.q3a".
My question is simply "So is it possible on windows? Or is it depending on a feature of the file system rather than radiant itself?"
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Try this (I only have a single RAID volume, so I can't test this myself):

In GtkRadiant, go to File > Project Settings.

In the basepath dialog, type the path to the Q3 install directory (for example, D:/Games/Quake III Arena/).

Select mod as Custom Quake III modification.

fs_game Navy Seals or whatever the mod directory is called.

Select Ok, and restart Radiant.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@obsidian
Q is not a mod-mapping how to but a method to instruct radiant to parse pk3es which lie on other partitions or simply directories.
Just imagine q3 features such as fs_basepath, fs_cdpath and fs_homepath.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Are the pk3's in your Quake 3 install directory, or are they somewhere else?

Vanilla Q3 files should be stored somewhere like:
c:\games\quake3\baseq3\

PK3 files for mods should be somewhere like:
c:\games\quake3\moddir\

If your Q3 install directory is on your C: drive, for instance, and you have your mod installed on some other drive, it won't work. Your mod has to be in the same directory (and same drive) as Q3.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@obsidian
I think you mean radiant has no such feature as mentioned above.

BTW I just hit on an idea which might work on win. :!:
I'll report back whether it works or not.
Please be looking forward to it.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

[report]
};=\
[/report]

[edit]
BTW, it was found radiant checks only "basepath" in a qe4 project file.
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