Quake 4 - A Competition Perspective

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netrex
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Joined: Sat Mar 09, 2002 8:00 am

Quake 4 - A Competition Perspective

Post by netrex »

This is written by citizen of Team Abuse.

http://www.gamecloud.com/article.php?article_id=1091
citizen wrote:Saturday night we were hanging out with the guys from Intel when they asked us if we wanted to go back down to the booth for a private Quake 4 session. They let me setup my own mouse and configure it how I prefer (I am a Logitech MX518 fan for anyone wondering). Wow what a difference it made! The game felt much more like Quake 3 than Doom 3 (the jitters I experienced before were completely gone). We played FFA (free for all), TDM (team deathmatch), and tons of CTF (capture the flag) for over 2 hours. Based on this experience, here is my information dump about Quake 4...
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Zyte
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Post by Zyte »

Nice find. I think i'll like a 75dmg rg.
prince1000
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Post by prince1000 »


Rocket Launcher - the staple weapon of all id Software games will stay that way. I honestly can't recall how different this was from Quake 3, so I'll have to say the firing speed and rate of fire are probably similar to it.
nice. was concerned about this.
Grudge
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Post by Grudge »

grenades bounce off bouncepads and launchpads - that sounds pretty damn cool
netrex
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Post by netrex »

It sounds cool, I agree. But it can also give spam a new dimension ;) specially when they can travel through teleports.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
o'dium
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Post by o'dium »

I liek the fact the you can shoot through teleporters, but whats stopping somebody standing on the other end spamming away?
brisk
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Post by brisk »

Teleport spam will be the main problem, but it depends on the map and gametype I suppose. It would be very useful in TDM on DM7 for example, but it would also totally ruin a duel map like T2.

I think bouncepad grenades could be a lot of fun, especially on a map like DM6.

RG at 75 damage is OK, so long as they increase RoF *slightly* as compensation.
Grudge
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Post by Grudge »

Yes, potential spamming is a concern for the mapper, but I'm sure that you can balance it via intelligent level design.

Don't put spawn points in easily spammable locations, for example - or add an angled wall in front of the teleporter to deflect unwanted ordinance.
R00k
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Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Grudge wrote:grenades bounce off bouncepads and launchpads - that sounds pretty damn cool
Hell yea, firing weapons through teles too -- although I could see some problems with spamming.
o'dium
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Post by o'dium »

Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
Yeando
Posts: 598
Joined: Thu Jan 03, 2002 8:00 am

Post by Yeando »

Lightning Gun - word on the street is you can pin someone in the air with it. I never got to try, but it definitely had some push to it. The stream is much more stable than the Quake 3 one (it felt alot like true lightning to me).
Aw sweet, I can see the Ghostbusters mods on the horizon :drool:
R00k
Posts: 15188
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Post by R00k »

o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
Easier to see enemy models out of the box. :shrug:
o'dium
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Post by o'dium »

R00k wrote:
o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
Easier to see enemy models out of the box. :shrug:
Hmm... I dunno, what if your colour blind? Or slightly colour blind? Maybe you had it lucky all these years with red/blue CTF and could just tell, but now what are you gonna do :olo:
Grudge
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Post by Grudge »

cg_forcemodel
o'dium
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Post by o'dium »

Grudge wrote:cg_forcemodel
Yes, cg_forcemodel will change the colour. Good thinking batman :dork:
brisk
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Post by brisk »

o'dium wrote:
R00k wrote:
o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
Easier to see enemy models out of the box. :shrug:
Hmm... I dunno, what if your colour blind? Or slightly colour blind? Maybe you had it lucky all these years with red/blue CTF and could just tell, but now what are you gonna do :olo:
Hah yes. I'm colour blind, and it'll totally fuck me up in CTF no doubt. Shit, i've even got confused with the standard blue and red before :D
Grudge
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Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

o'dium wrote:
Grudge wrote:cg_forcemodel
Yes, cg_forcemodel will change the colour. Good thinking batman :dork:
well, cg_enemymodel then, retard

the thing is that if someone is colorblind, it's probably easier to differentiate the teams by model, not by color
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

odium, why are you posting in this thread? there are a dozen other threads for you to post in/ continue complaining about this game that hasn't even been released yet.
o'dium
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Post by o'dium »

some people are only slightly colour blind. My mate cant tell blues right, but can tell red's.
^misantropia^
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Post by ^misantropia^ »

TFA wrote:Machinegun - the starting weapon. Similar to Quake 3, but it might do less damage (I hope)
Indeed. Might make FFA less of a cess fest than it is now. The decreased RG damage sounds good too (less spawn raping).
eepberries
Posts: 1975
Joined: Mon Jan 24, 2005 10:14 pm

Post by eepberries »

o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
I like that. I've always liked the colors green and orange better than red and blue anyway
HateFactor
Posts: 357
Joined: Tue Nov 27, 2001 8:00 am

Post by HateFactor »

o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
That was actually the very first things I noticed, the day the first Q4CTF screen got posted on the net. I guess the green is supposed to correspond to the Marines' green armor? And the orange to orange Strogg armor, on some of the Stroggs? Lame.

I was hoping Q4CTF would be more like Q2CTF, i.e. with techs and grapple. I suppose they just went the Q3CTF way...but it's something I'm sure the community will work on (Threewave Classic Q4CTF anyone?).
CrinklyArse
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Post by CrinklyArse »

Lightning Gun - word on the street is you can pin someone in the air with it.
hmm. this will be a bit different, only fun if you're the one with the lightning gun though.
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brisk
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Post by brisk »

Is LG/Water discharge back? ;)
DRuM
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Post by DRuM »

brisk wrote:
Hah yes. I'm colour blind
Same here.
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