citizen wrote:Saturday night we were hanging out with the guys from Intel when they asked us if we wanted to go back down to the booth for a private Quake 4 session. They let me setup my own mouse and configure it how I prefer (I am a Logitech MX518 fan for anyone wondering). Wow what a difference it made! The game felt much more like Quake 3 than Doom 3 (the jitters I experienced before were completely gone). We played FFA (free for all), TDM (team deathmatch), and tons of CTF (capture the flag) for over 2 hours. Based on this experience, here is my information dump about Quake 4...
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Rocket Launcher - the staple weapon of all id Software games will stay that way. I honestly can't recall how different this was from Quake 3, so I'll have to say the firing speed and rate of fire are probably similar to it.
It sounds cool, I agree. But it can also give spam a new dimension specially when they can travel through teleports.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Teleport spam will be the main problem, but it depends on the map and gametype I suppose. It would be very useful in TDM on DM7 for example, but it would also totally ruin a duel map like T2.
I think bouncepad grenades could be a lot of fun, especially on a map like DM6.
RG at 75 damage is OK, so long as they increase RoF *slightly* as compensation.
Lightning Gun - word on the street is you can pin someone in the air with it. I never got to try, but it definitely had some push to it. The stream is much more stable than the Quake 3 one (it felt alot like true lightning to me).
Aw sweet, I can see the Ghostbusters mods on the horizon
o'dium wrote:Something nobody has mentioned, or maybe even thought of...
Its not red Vs blue any more.
Its Green Vs Orange in TDM and CTF.
Lol.
Easier to see enemy models out of the box.
Hmm... I dunno, what if your colour blind? Or slightly colour blind? Maybe you had it lucky all these years with red/blue CTF and could just tell, but now what are you gonna do
o'dium wrote:Something nobody has mentioned, or maybe even thought of...
Its not red Vs blue any more.
Its Green Vs Orange in TDM and CTF.
Lol.
Easier to see enemy models out of the box.
Hmm... I dunno, what if your colour blind? Or slightly colour blind? Maybe you had it lucky all these years with red/blue CTF and could just tell, but now what are you gonna do
Hah yes. I'm colour blind, and it'll totally fuck me up in CTF no doubt. Shit, i've even got confused with the standard blue and red before
odium, why are you posting in this thread? there are a dozen other threads for you to post in/ continue complaining about this game that hasn't even been released yet.
o'dium wrote:Something nobody has mentioned, or maybe even thought of...
Its not red Vs blue any more.
Its Green Vs Orange in TDM and CTF.
Lol.
That was actually the very first things I noticed, the day the first Q4CTF screen got posted on the net. I guess the green is supposed to correspond to the Marines' green armor? And the orange to orange Strogg armor, on some of the Stroggs? Lame.
I was hoping Q4CTF would be more like Q2CTF, i.e. with techs and grapple. I suppose they just went the Q3CTF way...but it's something I'm sure the community will work on (Threewave Classic Q4CTF anyone?).