doom3 max fps ?

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MKJ
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doom3 max fps ?

Post by MKJ »

is there a way to get rid of the 60fps cap ?
com_maxfps doesnt work :(
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Mogul
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Post by Mogul »

I'm pretty sure there isn't. Why?
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
^misantropia^
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Post by ^misantropia^ »

seta com_fixedtic -1
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Eraser
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Post by Eraser »

Why would you want to do that? 60fps is more than enough IMO

edit:
and if you have a powerful enough PC to hit that cap all the time, then that's even better, as fluctuating framerates are worse than low framerates.

I'd rather play at a constant 30fps than something that swings up and down between 15 and 60
bork[e]
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Post by bork[e] »

e-penis guys COME ON. If I could get a constant 30 I would be happy. :D
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MKJ
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Post by MKJ »

cause i wanna see how much fps this thing can run ;)
its locked at 63 atm no matter what happens so i dont think fluctuations would be a problem. not sure though, thats why i wanna see ;)
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o'dium
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Post by o'dium »

I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...

So i keep it on 60, meh...
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Eraser
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Post by Eraser »

MKJ wrote:cause i wanna see how much fps this thing can run ;)
its locked at 63 atm no matter what happens so i dont think fluctuations would be a problem. not sure though, thats why i wanna see ;)
Timedemo doesn't have the FPS locked so if you run a timedemo (which is pretty much the benchmark tool in id Software games) you'll get results without tinkering with game engine settings
^misantropia^
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Post by ^misantropia^ »

o'dium wrote:I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...
True. I don't quite understand that tbh. It's not like the people at iD don't know how to implement framerate independent physics.
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Eraser
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Post by Eraser »

^misantropia^ wrote:True. I don't quite understand that tbh. It's not like the people at iD don't know how to implement framerate independent physics.
Supposedly it's a helluvalot easier to implement
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MKJ
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Post by MKJ »

o'dium wrote:I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...

So i keep it on 60, meh...
that imp thing already happens to me every once in a while

doesnt really matter though since they disappear like 1/3 second after you kill them :dork:
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Mogul
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Post by Mogul »

Is there much of a visual difference in DOOM 3 from 60 fps to 120 fps?
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
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