Function Platform Question

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Function Platform Question

Post by bork[e] »

[lvlshot][/lvlshot]

In the above picture is the question, the Platform menu is telling me to draw it in its raised posistion and it will start at its lowered posistion.

How is the entity going to know where its lowered posistion is?

:icon30:

edit: I'll have the pic up in a sec.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Ahhh, they had me confused with the wording...thanks.

I had one up before I left for work earlier and when I got here I noticed that Pic I uploaded had nothing to do with my question. :p
sliver
Posts: 898
Joined: Fri May 06, 2005 12:25 am

Post by sliver »

bring up the entity menu [n] and enter a value for the "height" key to tell the entity how far apart its lowered and raised positions are on the z axis.

Or you could use the lip key [definitions are in the entity menu] but i find that one much less intuitive than height -- the two are mutually exclusive.

In your map, build the platform in its raised position, and quake will use the height value (or lip value) to determine where the plat starts off, and remains until someone steps on it.

Here's a plat with the height key calculated from the difference between lowered and raised positions:

Image

Here's where the plat sits when it's lowered:

Image
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