Interview with Sony about the authenticness of the PS3 demos

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MKJ
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Interview with Sony about the authenticness of the PS3 demos

Post by MKJ »

http://www.eurogamer.net/article.php?article_id=59243

no definite answer on the killzone issue though.

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I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
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Turbanator
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Post by Turbanator »

haha... "some things were rendered", lokz
netrex
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Post by netrex »

Interesting interview. Might actually consider buying a PS3 if good games to it aren't released fro PC :) Still, if I can use a keyboard and mouse to it of course, and I'm sure i can.
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o'dium
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Post by o'dium »

Turbanator wrote:haha... "some things were rendered", lokz
Is that the getaway one? Apart from how spot on the location looked, I found the game to be very dire looking as a next gen title. However, that was 3 months work wasn't it? I'm sure it could look good with more time.
Turbanator
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Post by Turbanator »

killzone is the only game demo i've watched, and at first viewing, all i thought was "rendered to buggery"
Grudge
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Post by Grudge »

lol, "done to specification" is not the same thing as "runs on the actual hardware in real-time"
o'dium
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Post by o'dium »

If they make the models that fluid in movement and that cool looking (The hair in the wind, the faces) then i couldn't give a toss because that looked so stunning to me.
urgrund777
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Post by urgrund777 »

"killzone is the only game demo i've watched, and at first viewing, all i thought was "rendered to buggery""

check out the UnrealEngine3 videos that are running now on todays hardware. At work we use the Reality engine (that was rescently bought out by Epic) so I'm using this type of tech every day.

So... thats todays PC hardware. Now lets multiply the power by more than 30.. have parralel cells running... have the new nVIDIA chip thats faster than 2x GF6800 SLi... it can handle billions of shader ops per frame. A typical Doom3 normalmapping shader requires about 20-30 ops per-pixel. So thats 23mil per frame (@ 1024x768) - a couple of billion gives you shitloads of breathing space for incredibly complex shaders which are seen in the PS3 videos.

Rendered to buggery? Nah, perhaps scripted to buggery in order to get a demo ready for E3 - but the visual quality is easily acheivable at playable framerates with this sort of power! Check out the 1hr conference video of PS3 from E3.
Grudge
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Post by Grudge »

It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
Pext
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Post by Pext »

the psp ps3 connection seems to have a lot of potential!
+JuggerNaut+
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Post by +JuggerNaut+ »

Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/
Nightshade
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Post by Nightshade »

I'm questioning the authenticity of the word "authenticness".
Grudge
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Post by Grudge »

I'm not. But I'm not a Sony fanboy either.
mik0rs
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Post by mik0rs »

Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
It's a perfectly cromulent word.
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MKJ
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Post by MKJ »

Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
k mr smartypants, unless you can give me the correct word in my native language, i will for yours :P

:icon30: but yea i know, i made it up as i went. i was like "Interview with Sony about the authenti... authenticn... uh. authenticness :icon14: " :D
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+JuggerNaut+
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Post by +JuggerNaut+ »

Grudge wrote:I'm not. But I'm not a Sony fanboy either.
just checking. i'll play your maps then.
mik0rs
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Post by mik0rs »

mik0rs wrote:
Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
It's a perfectly cromulent word.
Spot the Simpson's reference btw.
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Post by Nightshade »

MKJ wrote:
Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
k mr smartypants, unless you can give me the correct word in my native language, i will for yours :P

:icon30: but yea i know, i made it up as i went. i was like "Interview with Sony about the authenti... authenticn... uh. authenticness :icon14: " :D
Ok, "sneergenhuug". Try that.
Chupacabra
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Post by Chupacabra »

+JuggerNaut+ wrote:
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/

if you question Bush's tactics, you love Al Qaeda.
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Foo
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Post by Foo »

Chupacabra wrote:
+JuggerNaut+ wrote:
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/

if you question Bush's tactics, you love Al Qaeda.
Point well put.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Guest

Post by Guest »

Foo wrote:
Chupacabra wrote:
+JuggerNaut+ wrote: didn't realize you're an MS fanboi :/

if you question Bush's tactics, you love Al Qaeda.
Point well put.
/nods
shadd_.
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Post by shadd_. »

what to say? obviously scripted to hell, but after seeing Gears of War, UE3 engine demo, and Quake wars. all of wich were confirmed to be real-time, it's really not that hard to believe(KZ2)could end up looking like that.
stocktroll
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Post by stocktroll »

urgrund777 wrote:"killzone is the only game demo i've watched, and at first viewing, all i thought was "rendered to buggery""

check out the UnrealEngine3 videos that are running now on todays hardware. At work we use the Reality engine (that was rescently bought out by Epic) so I'm using this type of tech every day.

So... thats todays PC hardware. Now lets multiply the power by more than 30.. have parralel cells running... have the new nVIDIA chip thats faster than 2x GF6800 SLi... it can handle billions of shader ops per frame. A typical Doom3 normalmapping shader requires about 20-30 ops per-pixel. So thats 23mil per frame (@ 1024x768) - a couple of billion gives you shitloads of breathing space for incredibly complex shaders which are seen in the PS3 videos.

Rendered to buggery? Nah, perhaps scripted to buggery in order to get a demo ready for E3 - but the visual quality is easily acheivable at playable framerates with this sort of power! Check out the 1hr conference video of PS3 from E3.
oh great a sony agent
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MKJ
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Post by MKJ »

Nightshade wrote:
MKJ wrote:
Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
k mr smartypants, unless you can give me the correct word in my native language, i will for yours :P

:icon30: but yea i know, i made it up as i went. i was like "Interview with Sony about the authenti... authenticn... uh. authenticness :icon14: " :D
Ok, "sneergenhuug". Try that.
authenticness it is then :p
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+JuggerNaut+
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Post by +JuggerNaut+ »

Chupacabra wrote:
+JuggerNaut+ wrote:
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/

if you question Bush's tactics, you love Al Qaeda.
here comes the train.
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