I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
Interesting interview. Might actually consider buying a PS3 if good games to it aren't released fro PC Still, if I can use a keyboard and mouse to it of course, and I'm sure i can.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Turbanator wrote:haha... "some things were rendered", lokz
Is that the getaway one? Apart from how spot on the location looked, I found the game to be very dire looking as a next gen title. However, that was 3 months work wasn't it? I'm sure it could look good with more time.
If they make the models that fluid in movement and that cool looking (The hair in the wind, the faces) then i couldn't give a toss because that looked so stunning to me.
"killzone is the only game demo i've watched, and at first viewing, all i thought was "rendered to buggery""
check out the UnrealEngine3 videos that are running now on todays hardware. At work we use the Reality engine (that was rescently bought out by Epic) so I'm using this type of tech every day.
So... thats todays PC hardware. Now lets multiply the power by more than 30.. have parralel cells running... have the new nVIDIA chip thats faster than 2x GF6800 SLi... it can handle billions of shader ops per frame. A typical Doom3 normalmapping shader requires about 20-30 ops per-pixel. So thats 23mil per frame (@ 1024x768) - a couple of billion gives you shitloads of breathing space for incredibly complex shaders which are seen in the PS3 videos.
Rendered to buggery? Nah, perhaps scripted to buggery in order to get a demo ready for E3 - but the visual quality is easily acheivable at playable framerates with this sort of power! Check out the 1hr conference video of PS3 from E3.
It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/
if you question Bush's tactics, you love Al Qaeda.
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/
if you question Bush's tactics, you love Al Qaeda.
Point well put.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
what to say? obviously scripted to hell, but after seeing Gears of War, UE3 engine demo, and Quake wars. all of wich were confirmed to be real-time, it's really not that hard to believe(KZ2)could end up looking like that.
urgrund777 wrote:"killzone is the only game demo i've watched, and at first viewing, all i thought was "rendered to buggery""
check out the UnrealEngine3 videos that are running now on todays hardware. At work we use the Reality engine (that was rescently bought out by Epic) so I'm using this type of tech every day.
So... thats todays PC hardware. Now lets multiply the power by more than 30.. have parralel cells running... have the new nVIDIA chip thats faster than 2x GF6800 SLi... it can handle billions of shader ops per frame. A typical Doom3 normalmapping shader requires about 20-30 ops per-pixel. So thats 23mil per frame (@ 1024x768) - a couple of billion gives you shitloads of breathing space for incredibly complex shaders which are seen in the PS3 videos.
Rendered to buggery? Nah, perhaps scripted to buggery in order to get a demo ready for E3 - but the visual quality is easily acheivable at playable framerates with this sort of power! Check out the 1hr conference video of PS3 from E3.
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/
if you question Bush's tactics, you love Al Qaeda.