DOOM VFR E3

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TIFsenior
Posts: 78
Joined: Thu Jan 21, 2016 9:33 am

DOOM VFR E3

Post by TIFsenior »

[youtube]JYOasB6aI_A[/youtube]

Dooommmmmmmmm :ducky:

I can't believe it :confused: FPS are already 360°, you want use a kind of reality with your head and yours arms => go to play paintball :rolleyes: mega ultra full HD resolution, perfect realtime moves, perfect textures and friendship with real beers :sly:

m2c, games are games, not reality
[img]http://img4.hostingpics.net/pics/989236TIFsenioravatarwolfenstein3d.gif[/img]
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MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: DOOM VFR E3

Post by MKJ »

lol no.
movement is a huge part of Doom, and teleport movement is just teh gay.
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Mat Linnett
Posts: 2483
Joined: Wed Apr 12, 2000 7:00 am
Location: The Grizzly Grotto

Re: DOOM VFR E3

Post by Mat Linnett »

Yeah, I picked up a Rift recently, and me and my co-op buddies over at TTLG decided to give some of the multiplayer activities in Rec Room a shot. While teleport movement was fine for disc golf, it was quite sucky for the D&D-style dungeon crawl mode.
It worked slightly better for the futuristic version, which was more a cover shooter kind of thing. But even there, it felt weirdly restrictive.

I can see that the D&D one has massive potential for co-op VR, but they really need to offer multiple movement methods. I wonder if exaggerated movement would work, similar to the way TrackIR works. Take a tiny step in real life, take a large one in VR.
SoM
Posts: 8489
Joined: Fri Dec 03, 1999 8:00 am

Re: DOOM VFR E3

Post by SoM »

wow that was terrible

hell no indeed
[color=red][WYD][/color]S[color=red]o[/color]M
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