Happy Birthday CZghost

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Whiskey 7
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Happy Birthday CZghost

Post by Whiskey 7 »

Congratulations to: CZghost (20)

Image

Have a simply grand day, but 20 years old?
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
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Transient
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Re: Happy Birthday CZghost

Post by Transient »

Yay!
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
lars63
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Re: Happy Birthday CZghost

Post by lars63 »

Happy birthday sir and may you have many more :)
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AndyW
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Re: Happy Birthday CZghost

Post by AndyW »

im a bit late, happy B-Day CZghost! :)
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CZghost
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Re: Happy Birthday CZghost

Post by CZghost »

Thank you all :) I really appreciate that :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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MKJ
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Re: Happy Birthday CZghost

Post by MKJ »

hbday sir
celebrate by finishing a project.
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Eraser
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Re: Happy Birthday CZghost

Post by Eraser »

He just did :)
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/camaro_render.png[/lvlshot]

Congrats CZghost!
VolumetricSteve
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Re: Happy Birthday CZghost

Post by VolumetricSteve »

YYYOUUUTHHH

also, happy birthday
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CZghost
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Re: Happy Birthday CZghost

Post by CZghost »

Well, that Camaro model needs further tweaks as it displays "missing" shader in game :( So I need to find the error which causes this shader appear to be missing even when using TGA without compression (32bit with Alpha channel) and JPG Baseline Standard. I might export the model to ASE from Blender to allow tranfer between directories (and for standalone download include steps to correct the shader)... It's strange...

Anyway thank you for congratulations :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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seremtan
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Re: Happy Birthday CZghost

Post by seremtan »

is that a Q3 level prop? not sure how a Camaro would work in a Q3 level bro
HM-PuFFNSTuFF
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Re: Happy Birthday CZghost

Post by HM-PuFFNSTuFF »

It fires a rail gun from it's tailpipe.
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CZghost
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Re: Happy Birthday CZghost

Post by CZghost »

It's supposed to be a mapmodel, but I will release also original Blender file to be able to make neccessary changes. For example porting the model to Q3Rally requires adding interior and the wheels should be moveable/turnable :up:
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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