Well, that Camaro model needs further tweaks as it displays "missing" shader in game So I need to find the error which causes this shader appear to be missing even when using TGA without compression (32bit with Alpha channel) and JPG Baseline Standard. I might export the model to ASE from Blender to allow tranfer between directories (and for standalone download include steps to correct the shader)... It's strange...
It's supposed to be a mapmodel, but I will release also original Blender file to be able to make neccessary changes. For example porting the model to Q3Rally requires adding interior and the wheels should be moveable/turnable