oh thats a new one..Postal wrote:fucking goth.
Doom 3 with remake Q3DM6 map.
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
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AmIdYfReAk
- Posts: 6926
- Joined: Thu Feb 10, 2000 8:00 am
Is there anything like full SP campains yet that are worth a shit?
havent been to into the Doom 3 scene..
havent been to into the Doom 3 scene..
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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D'Artagnan
- Posts: 468
- Joined: Sun May 14, 2000 7:00 am
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
DM6 and 6++ and overkill.. thats all i ever really played on.. well other than RA3 maps..saturn wrote:lol, I must have spent 60 procent of my Q3 time on DM6
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
For doom 3?Psyche911 wrote:use OSP, reefsurfer.
no fall or other self-damage (rocket, plasma)
i did find something about it here:
"Its hard coded in the sdk i believe. In Player.cpp, a function called Player::CrashLand. There are 2 sets one for multiplayer and one for single player.
Actually here are the heights.....in the Player::CrashLand function.
// allow falling a bit further for multiplayer
if ( gameLocal.isMultiplayer ) {
fatalDelta = 75.0f;
hardDelta = 50.0f;
} else {
fatalDelta = 65.0f;
hardDelta = 45.0f;
}
following that, there's a function to determine, which damage def to apply. So, what you can do is go into the def file's and reduce the damage value's of the following def's.
damage_fatalfall
damage_hardfall
damage_softfall
That'll fix the ammount of falling damage."
Could i fix this for my server or would this fuck up the files and give me an error when trying to join a server?