Doom 3 with remake Q3DM6 map.

Open discussion about any topic, as long as you abide by the rules of course!
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

Postal wrote:fucking goth.
oh thats a new one..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

dzjepp wrote:Geez, is there ONE mapper out there that could release a map that is NOT dark?
it really isent that dark once ya in game... and i got brightness up..so it looks ok for me.
AmIdYfReAk
Posts: 6926
Joined: Thu Feb 10, 2000 8:00 am

Post by AmIdYfReAk »

i agree, it is rather dark.. .
bitWISE
Posts: 10704
Joined: Wed Dec 08, 1999 8:00 am

Post by bitWISE »

AmIdYfReAk wrote:i agree, it is rather dark.. .
yeah...i thought the same thing.
AmIdYfReAk
Posts: 6926
Joined: Thu Feb 10, 2000 8:00 am

Post by AmIdYfReAk »

thats one of the reasons why i dont like d3 dm.. i usually end up standing beside people and not knowing it...
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

Is there anything like full SP campains yet that are worth a shit?

havent been to into the Doom 3 scene..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

AmIdYfReAk wrote:persionally i hate Doom 3's DM...
Same for me...
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

I could never be arsed to finish mine. I didn't like the D3 MP feeling, so I ran out of motivation.
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

Grudge wrote:I could never be arsed to finish mine. I didn't like the D3 MP feeling, so I ran out of motivation.
Sorry to hear that... it looked nice.
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

Maybe I'll use what I've already done for Q4 instead (if they don't ship a DM6 remake with the game, which I think they will).
saturn
Posts: 4334
Joined: Mon Mar 06, 2000 8:00 am
Location: The Netherlands

Post by saturn »

lol, I must have spent 60 procent of my Q3 time on DM6 :mad:
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

saturn wrote:lol, I must have spent 60 procent of my Q3 time on DM6 :mad:
DM6 and 6++ and overkill.. thats all i ever really played on.. well other than RA3 maps..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

isn't rgoer working on q4?
to bad he won't leak any info :smirk:
but... we could tell him to make a remake of dm6 :D
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

i think the community would do that just fine. :p
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

Im still loking for a "falldamage" cmd... anyone know what it is?
I want to lower it on q3dm6 because of alot of high falls.
Psyche911
Posts: 1742
Joined: Wed Jan 02, 2002 8:00 am

Post by Psyche911 »

use OSP, reefsurfer.
no fall or other self-damage (rocket, plasma)
reefsurfer
Posts: 4065
Joined: Sat Mar 08, 2003 8:00 am

Post by reefsurfer »

Psyche911 wrote:use OSP, reefsurfer.
no fall or other self-damage (rocket, plasma)
For doom 3?


i did find something about it here:

"Its hard coded in the sdk i believe. In Player.cpp, a function called Player::CrashLand. There are 2 sets one for multiplayer and one for single player.

Actually here are the heights.....in the Player::CrashLand function.


// allow falling a bit further for multiplayer
if ( gameLocal.isMultiplayer ) {
fatalDelta = 75.0f;
hardDelta = 50.0f;
} else {
fatalDelta = 65.0f;
hardDelta = 45.0f;
}


following that, there's a function to determine, which damage def to apply. So, what you can do is go into the def file's and reduce the damage value's of the following def's.

damage_fatalfall
damage_hardfall
damage_softfall

That'll fix the ammount of falling damage."

Could i fix this for my server or would this fuck up the files and give me an error when trying to join a server?
Post Reply