Search found 28 matches
- Fri Aug 13, 2010 6:48 pm
- Forum: ID Tech
- Topic: QuakeCon 2010
- Replies: 38
- Views: 11882
Re: Carmack Keynote at QuakeCon 2010
Wrong year. That's his keynote from 2009. The new one isn't available yet, as it seems. However, Kotaku posted a short snippet of it: http://kotaku.com/5611523/id-unleashes- ... the-iphone
- Tue Sep 08, 2009 5:03 am
- Forum: ID Tech
- Topic: Controlling radiosity bounces saved to lightmap
- Replies: 3
- Views: 1849
Re: Controlling radiosity bounces saved to lightmap
Afaik, there's no way to do this directly. You could however compile the map twice - once with, and once without bounce - and export the lightmaps of each BSP (-export switch). Then subtract the lightmaps of your BSP without bounce from the one with bounce (with a Photoshop batch, or whatever) and i...
- Thu Dec 20, 2007 8:08 pm
- Forum: General Discussion
- Topic: Short survey about your drinking behavior :D
- Replies: 5
- Views: 875
Short survey about your drinking behavior :D
Hey guys, we're doing a little market research for our study and therefore constructed a short survey about the product we choose: Jägermeister. We also wanted some results from the US and other countries (we're from germany), and this is the only non-german Forum I'm "active" (haha) in. S...
- Sat Apr 07, 2007 4:37 pm
- Forum: ID Tech
- Topic: New Quake4 Map-Like Thing: "Strombine"
- Replies: 31
- Views: 37199
- Sun Oct 29, 2006 10:54 am
- Forum: ID Tech
- Topic: I can't believe you fucking dorks are still wasting
- Replies: 5
- Views: 1965
- Sun Jul 16, 2006 11:01 pm
- Forum: ID Tech
- Topic: Mystery of q3dm6
- Replies: 14
- Views: 5130
- Sun Jul 16, 2006 11:01 pm
- Forum: ID Tech
- Topic: Mystery of q3dm6
- Replies: 14
- Views: 5130
- Mon May 01, 2006 10:41 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285852
- Sun Apr 09, 2006 10:08 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285852
- Sun Apr 09, 2006 1:56 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285852
- Sat Apr 08, 2006 8:24 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285852
- Sat Apr 08, 2006 6:20 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285852
[lvlshot]http://www.phoboslab.de/shot00010.jpg[/lvlshot] a mod i'm working on. getting the AI to function properly in levels like this is, unfortunately, close to impossible. the engine ignores models (terrain) when creating the AAS. converting the model to brushes (q3map2 ase2map, easygen) also fai...
- Mon Feb 13, 2006 5:38 pm
- Forum: ID Tech
- Topic: Zogg Pak (Q4 mappack) Released!
- Replies: 38
- Views: 10230
damn you quakerX, now my map looks like shit!
anyway, I put the mappack on my server (q4max):
http://www.chaosquake.de/q4srv/
anyway, I put the mappack on my server (q4max):
http://www.chaosquake.de/q4srv/
- Mon Feb 06, 2006 10:33 pm
- Forum: ID Tech
- Topic: Max map size?
- Replies: 4
- Views: 5051
the size is limited. 131072^3 units is correct (65536 positive, 65536 negative in each direction) thats for q3 > 1.27 IIRC. older versions (without team arena stuff) have max 16384^3 units (again IIRC) - and it might have been only an editor limit. dunno. edit: for clarification: http://www.chaosqua...
- Mon Feb 06, 2006 9:27 am
- Forum: ID Tech
- Topic: q4 map layout. need your help!
- Replies: 6
- Views: 3240
What the heck is this for? What's the point? What are the limitations? Is this a design that's going to be used for planning/building something real-world? Yep. I'm moving to this room next weekend. If I were going to work on this for general masturbatory purposes, I'd start by knocking out a wall ...
- Sun Feb 05, 2006 11:12 pm
- Forum: ID Tech
- Topic: q4 map layout. need your help!
- Replies: 6
- Views: 3240
q4 map layout. need your help!
Sry, huge screenshot: [lvlshot]http://chaosquake.de/files/maps/cqroom/cqroom.jpg[/lvlshot] d/l: http://chaosquake.de/files/maps/cqroom/cqroom.pk4 Start with "devmap cqroom" - though this map isn't meant for playing. I slapped this together in like 2 hours, so please excuse the crappy mappi...
- Sat Jan 14, 2006 9:34 pm
- Forum: ID Tech
- Topic: Sturmernte - cq4dm1
- Replies: 11
- Views: 3661
- Sat Jan 14, 2006 6:34 pm
- Forum: ID Tech
- Topic: Sturmernte - cq4dm1
- Replies: 11
- Views: 3661
Sturmernte - cq4dm1
Just finished my first Quake 4 map: Sturmernte! I learned quite a bit how Quake 4 works. Peformance is not as good as it could be, if I had planned the map better from the beginning. However, it's still faster than most raven maps. Comments are very appreciated, though I consider this a final - unle...
- Wed Jan 11, 2006 11:12 am
- Forum: ID Tech
- Topic: New Level Design Rule
- Replies: 32
- Views: 9097
Some of my rules of tp placement include, a) have the TP exit in the same general area as the tp, so its not just an easy escape route b) dont allow the tp to take a player to a significantly advantageous position i can't agree with this. a teleporter should travel the longest possible distance. in...
- Mon Jan 09, 2006 8:24 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285852
- Fri Jan 06, 2006 2:41 pm
- Forum: ID Tech
- Topic: q4 clipping / nonsolid question
- Replies: 3
- Views: 1984
- Thu Jan 05, 2006 11:55 pm
- Forum: ID Tech
- Topic: q4 clipping / nonsolid question
- Replies: 3
- Views: 1984
q4 clipping / nonsolid question
i have some tiny details, like debris on the the floor, and i don't want the player to stumble over it. so rather then placing a huge clip brush over the floor, i convert all my debris brushes to a func_static and make it nonsolid (key: solid; value: 0). is this the right way to do it? a func_static...
- Thu Dec 29, 2005 3:34 pm
- Forum: ID Tech
- Topic: High and Dry - Final
- Replies: 56
- Views: 14853
i like the overall idea of the map and the architecture is interesting as well, however the lighting is just plain boring. i know there's always this conflict between a moody atmosphere and good gameplay, but i think you can achieve both if you'd just try to :P i'm sorry to say, but the lighting see...
- Mon Dec 26, 2005 2:48 am
- Forum: ID Tech
- Topic: Hey guys... cdoom 1.0 is out
- Replies: 9
- Views: 3701
- Mon Nov 28, 2005 7:19 pm
- Forum: ID Tech
- Topic: Is there anything special on the targa format at saving it?
- Replies: 17
- Views: 6224