Mystery of q3dm6

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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a13n
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Joined: Thu Feb 10, 2005 2:08 am

Mystery of q3dm6

Post by a13n »

Do you think vertex lighting of q3dm6 is true?
I've been suspicious on this.
Look at the pics below.

r_vertexlight 0
Image

r_vertexlight 1
Image

Apparently most of the areas are dark with lightmap.
But its vertexlight looks way too bright.
wviperw
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Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Huh? Don't really get what you're asking...
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Fjoggs
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Post by Fjoggs »

what are you on?
dzjepp
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Post by dzjepp »

plained :<
+JuggerNaut+
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Post by +JuggerNaut+ »

1v1?
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Hipshot
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Post by Hipshot »

Is this thread about Margaret Thatcher?
+JuggerNaut+
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Post by +JuggerNaut+ »

dunno, but if you'd .pdf it, i might take a look.
spookmineer
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Post by spookmineer »

oops I did it again.
sumatra
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Post by sumatra »

Hell, I like those Griesson cookies... :icon29:
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Lenard
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Post by Lenard »

I thought it was pretty bright too, but I don't really know how it works.
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CrinklyArse
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Post by CrinklyArse »

Awesome thread.
cha0s
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Post by cha0s »

There was a bug in the original version of q3map.exe, causing it to lit vertexes far more than it should. q3map2 has a switch (-cpma I belive) to reconstruct this "bug" and make the vertex light as bright as it is in the original id maps.

All IIRC ._.
cha0s
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Post by cha0s »

damn. doublepost :\
a13n
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Post by a13n »

Thread Cloesed. :icon34:
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Pext
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Post by Pext »

cha0s wrote:damn. doublepost :\
ban plz.
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