Search found 35 matches

by xgo
Sat May 05, 2007 5:13 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Punkbuster (I read the sticky)
Replies: 12
Views: 2769

i just open q3config.cfg and set manualy cl_punkbuster 1 :)
by xgo
Thu May 03, 2007 6:34 am
Forum: ID Tech
Topic: Q3: The Tricks (Technical demo map)
Replies: 15
Views: 7656

q3 is going to look even more pretty then q4? ;P
by xgo
Sun Apr 22, 2007 8:23 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Which is your favorite quake 3 player Model!
Replies: 86
Views: 28463

D'Artagnan wrote:So what would be the best model for getting most of the hitbox and not extending too much also?
keel/pm
by xgo
Sat Mar 31, 2007 4:46 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Laggy shoot
Replies: 36
Views: 8402

check cl_timenudge or cg_nudge
maybe your lcd creates the lag effect
by xgo
Mon Mar 26, 2007 3:57 pm
Forum: ID Tech
Topic: New Quake4 Map-Like Thing: "Strombine"
Replies: 31
Views: 37190

obsidian wrote:OMG! My jaw dropped.
same here :icon25:
obsidian wrote: I'm almost certain you mixed up the first screenshot with a photo or something.
same here :icon25:

will test this for sure
by xgo
Sun Mar 18, 2007 7:36 pm
Forum: ID Tech
Topic: [Q3] mz3tourney1 - Second Alpha *updated*
Replies: 26
Views: 11066

the cpm players are worse then vq3. cpm players play 90% cpm3a, while vq3 are searching and playing new maps. Like pukka2, pukka5....
by xgo
Sun Mar 18, 2007 6:08 am
Forum: ID Tech
Topic: [Q3] mz3tourney1 - Second Alpha *updated*
Replies: 26
Views: 11066

i really like the map. Some really nice new ideas :) The most important thing for me is that its got hight. I didnt play the map a lot, so i cant make suggestions, but the RA placement is kinda strange but refreshing. Dont know if it will work out. Also the close corridors might lead to camping. Wil...
by xgo
Sun Mar 18, 2007 6:04 am
Forum: ID Tech
Topic: 3D Screenshots (Panoramas)
Replies: 18
Views: 5859

very nice
by xgo
Fri Mar 16, 2007 2:52 pm
Forum: ID Tech
Topic: ztn
Replies: 44
Views: 15116

czm = crazyman ;P
by xgo
Wed Mar 14, 2007 7:51 pm
Forum: ID Tech
Topic: [Q3] mz3tourney1 - Second Alpha *updated*
Replies: 26
Views: 11066

I promise to play it this weekend ;)
hope we can get it into produels if its good, i really want new maps ;P
http://www.esreality.com/?a=post&id=1353374
by xgo
Tue Mar 13, 2007 12:20 pm
Forum: Quake 4 Discussion
Topic: Q4 Tourney - Sunshine - Beta 2 (crossposted from LE&M)
Replies: 10
Views: 7791

is this map suppose to have a solid gameplay (playable)? or just a fun map to show off some good visuals?
by xgo
Tue Mar 13, 2007 12:13 pm
Forum: ID Tech
Topic: kazspeed1 - Coffee Binge (q3, final)
Replies: 19
Views: 5809

i didnt read your comment cuz u didnt read my ;)
by xgo
Sun Mar 11, 2007 3:11 pm
Forum: ID Tech
Topic: kazspeed1 - Coffee Binge (q3, final)
Replies: 19
Views: 5809

hmm reading the topic i see that this is final :x
by xgo
Sun Mar 11, 2007 2:13 pm
Forum: ID Tech
Topic: kazspeed1 - Coffee Binge (q3, final)
Replies: 19
Views: 5809

my suggestion are directed to vq3 gameplay
by xgo
Sun Mar 11, 2007 10:20 am
Forum: ID Tech
Topic: kazspeed1 - Coffee Binge (q3, final)
Replies: 19
Views: 5809

I like the map. Its got some potencial :P First thing is that its fun to play it and run around. Bad thing is that imo u can control the map from the rail, since u have easy acces to both YA and can get to mega very fast go to tele and be back on rail quickly. I think u need one more room with a RA...
by xgo
Fri Feb 23, 2007 3:22 pm
Forum: ID Tech
Topic: Q3A broar_tex1 texturepack
Replies: 39
Views: 13882

gj man [+]
what tools do u use to make those?
i tried once with ps9 :P nothing good came out
by xgo
Tue Feb 20, 2007 8:51 pm
Forum: ID Tech
Topic: [Q3] mz3tourney1 - Second Alpha *updated*
Replies: 26
Views: 11066

ok will check it out
by xgo
Tue Jan 30, 2007 1:53 pm
Forum: ID Tech
Topic: methtourney2 - City Heat (Submitted)
Replies: 26
Views: 8923

performence seems better
and the map looks so pretty. i support that u add a little more color, color lights, more... :) and the map the most pretty q4 map for me :)
by xgo
Mon Jan 22, 2007 2:43 pm
Forum: ID Tech
Topic: Q3A: first alpha of spirit3t3 (no name yet)
Replies: 5
Views: 2262

u can play vq3 in cpma also. green armor works in osp also
by xgo
Sun Jan 21, 2007 8:16 pm
Forum: ID Tech
Topic: methtourney2 - City Heat (Submitted)
Replies: 26
Views: 8923

good work wviperw and hemostick :)
by xgo
Sun Jan 21, 2007 8:13 pm
Forum: ID Tech
Topic: Q3A: first alpha of spirit3t3 (no name yet)
Replies: 5
Views: 2262

u mean CPM?
by xgo
Wed Jan 10, 2007 8:37 am
Forum: ID Tech
Topic: Q3A: first beta version of spirit3t2 - better off dead
Replies: 15
Views: 5283

Foo wrote:
xgo wrote:better make some vq3 maps, they are needet for cpl
I haven't found any CPM maps that weren't also excellent VQ3 maps. The backwards compatability kinda builds itself in, even the gameplay.
then u dont know anything about gameplay

@dzjepp: the cpl will use only new maps this year
by xgo
Tue Jan 09, 2007 8:47 pm
Forum: ID Tech
Topic: Q3A: first beta version of spirit3t2 - better off dead
Replies: 15
Views: 5283

better make some vq3 maps, they are needet for cpl
by xgo
Tue Jan 09, 2007 8:13 am
Forum: Quake 4 Discussion
Topic: Little info
Replies: 5
Views: 5533

125 fps ftw
by xgo
Wed Jan 03, 2007 3:06 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281198

Q3 engine is teh sex