Search found 19 matches
- Sat Aug 20, 2005 11:05 am
- Forum: ID Tech
- Topic: Entity only maps
- Replies: 8
- Views: 5900
- Sat Aug 06, 2005 10:39 am
- Forum: ID Tech
- Topic: My programming attempt *UPDATE*
- Replies: 24
- Views: 8790
- Sat Aug 06, 2005 10:08 am
- Forum: ID Tech
- Topic: My programming attempt *UPDATE*
- Replies: 24
- Views: 8790
Re: My programming attempt
off-topic
Is there a good ase-importer for max btw?
Gtkr takes a crash overhere, when loading large poly ase's. Only when loading, once loaded there is no problem
Showing no shaderimage, only wireframes for entities helps
Is there a good ase-importer for max btw?
Gtkr takes a crash overhere, when loading large poly ase's. Only when loading, once loaded there is no problem
Showing no shaderimage, only wireframes for entities helps
- Thu Aug 04, 2005 4:28 pm
- Forum: ID Tech
- Topic: My programming attempt *UPDATE*
- Replies: 24
- Views: 8790
- Thu Aug 04, 2005 4:23 pm
- Forum: ID Tech
- Topic: bsp and some lvlshots
- Replies: 8
- Views: 4875
- Thu Aug 04, 2005 4:22 pm
- Forum: ID Tech
- Topic: bsp and some lvlshots
- Replies: 8
- Views: 4875
- Wed Aug 03, 2005 4:28 pm
- Forum: ID Tech
- Topic: bsp and some lvlshots
- Replies: 8
- Views: 4875
- Tue Aug 02, 2005 9:05 pm
- Forum: ID Tech
- Topic: bsp and some lvlshots
- Replies: 8
- Views: 4875
bsp and some lvlshots
is there a way for bsp-ing a map without gtkr running? here are some dev shots for who's intrested. (not making q3 levels, architectural visualisation) [lvlshot]http://users.telenet.be/NGN/quake5.jpg[/lvlshot] [lvlshot]http://users.telenet.be/NGN/quake6.jpg[/lvlshot] [lvlshot]http://users.telenet.be...
- Sun Jul 24, 2005 10:44 am
- Forum: ID Tech
- Topic: zebra shader
- Replies: 8
- Views: 4222
- Sat Jul 23, 2005 2:47 pm
- Forum: ID Tech
- Topic: zebra shader
- Replies: 8
- Views: 4222
zebra shader
i was wondering...
imagine a b&w striped moving shader,
the black ones are invisible.
is it possible to make the black parts possible to walk through,
and the white ones impossible?
imagine a b&w striped moving shader,
the black ones are invisible.
is it possible to make the black parts possible to walk through,
and the white ones impossible?
noobquest
i got 3D max to export an ase-format, adding shaders to the model. i got the problem I am still running through the model. i thought playerclip would solve the problem, but no way... this probab is a stupid question, but i can't seem to find the solution... here is the shader textures/pfolio/geron2 ...
- Sun Jul 10, 2005 8:38 am
- Forum: ID Tech
- Topic: max to gtk to quake
- Replies: 10
- Views: 4448
succeeded with no problems the ase stuff rules :) my mistake was when exporting Mesh options>Vertex Colors was checked... never thought it could be that easy to export... md3 keeps giving me problems with the texture, it doesn't always export the texture. when i use a model/texture from a tutorial i...
- Mon Jul 04, 2005 4:53 pm
- Forum: ID Tech
- Topic: max to gtk to quake
- Replies: 10
- Views: 4448
- Mon Jul 04, 2005 1:14 pm
- Forum: ID Tech
- Topic: max to gtk to quake
- Replies: 10
- Views: 4448
- Mon Jul 04, 2005 12:49 pm
- Forum: ID Tech
- Topic: max to gtk to quake
- Replies: 10
- Views: 4448
- Sun Jul 03, 2005 8:46 pm
- Forum: ID Tech
- Topic: max to gtk to quake
- Replies: 10
- Views: 4448
max to gtk to quake
Ok i've been lookin for this for a while... i've used the searchbutton inhere :p I'm sick of searching for the right tutorial... So anyone can halp me? I'm a student architecture and want to use the quakeengine for visualisation. I'm very used to modeling in max, so don't tell me to model in gtk. I ...