here are some dev shots for who's intrested.
(not making q3 levels, architectural visualisation)
[lvlshot]http://users.telenet.be/NGN/quake5.jpg[/lvlshot]
[lvlshot]http://users.telenet.be/NGN/quake6.jpg[/lvlshot]
[lvlshot]http://users.telenet.be/NGN/quake7.jpg[/lvlshot]
ase-formats are getting heavy thought

there are some things to bring it down to a less complex model
In max i always draw glass with 2 planes,...
i draw colums by floor, so it would be wiser to make 4storey colums one.
The thing is i am developing and using both max and map model. any hints on making things less complex (except for modeling in gtk)?