Has anyone played around with any maps that are "entity only"?
Anyone have some fairly rich maps? What FPS do you get with them .. numbers wise? What sort of machine are you getting them on?
Please email me, terraformed@gmail.com if you want to contact me privately or post here.
Thanks!
Entity only maps
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- Posts: 2
- Joined: Tue Aug 16, 2005 6:15 pm
hm, it would really only work as a space map, where the whole map is visible anyway, and to avoid using clip (since you want ents only) you'd have to spawnflag all the models as solid
so yeah, it could be done. you could even do a terrain map with fog and far plane culling, though a fog brush isn't an entity
so yeah, it could be done. you could even do a terrain map with fog and far plane culling, though a fog brush isn't an entity
I think he means that you build your hull out of caulk (like you normally would anyway), and use only models (made in 3dmax or whatever) for the visible walls.seremtan wrote:hm, it would really only work as a space map, where the whole map is visible anyway, and to avoid using clip (since you want ents only) you'd have to spawnflag all the models as solid
so yeah, it could be done. you could even do a terrain map with fog and far plane culling, though a fog brush isn't an entity
blazespinnaker, I've seen you asking this question elsewhere too, and I get the feeling you're trying to do something bigger than what the very directed questions you're asking suggest.
Maybe you could give us some idea of what the scope and purpose of your project is. Let's say your project isn't specifically Quake 3 related for example: Depending on what you're trying to do, Quake 3 might not even be the best engine, and we may be able to suggest alternatives that make your life easier. But unless you actually give us some idea what this is about we're pretty much making blind guesses that aren't likely to be much help to you.
Plus, I'm a nosey bastard and enquiring minds need to know
Maybe you could give us some idea of what the scope and purpose of your project is. Let's say your project isn't specifically Quake 3 related for example: Depending on what you're trying to do, Quake 3 might not even be the best engine, and we may be able to suggest alternatives that make your life easier. But unless you actually give us some idea what this is about we're pretty much making blind guesses that aren't likely to be much help to you.
Plus, I'm a nosey bastard and enquiring minds need to know
