Search found 86 matches
- Fri Jan 31, 2020 11:38 pm
- Forum: ID Tech
- Topic: Salinga's EF conversion of Q3 maps
- Replies: 29
- Views: 28165
Re: Salinga's EF conversion of Q3 maps
10 years already... where has the time go. ;-/
- Sun Jan 20, 2019 3:55 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx
- Replies: 5
- Views: 13712
Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx
That's more than just bloom. You can see the sky reflected on the walls, and the wall structure in the reflection (due to the added bump mapping). Here is another example: https://camo.githubusercontent.com/69db895bca4e5b84cea42fccf2f09a06278394a3/68747470733a2f2f692e696d6775722e636f6d2f51704f4e6565...
- Fri Dec 28, 2018 3:48 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: "Shiny Quake Three" - A reshader of Q3A to polish its gfx
- Replies: 5
- Views: 13712
"Shiny Quake Three" - A reshader of Q3A to polish its gfx
Adds: * Bumpmapped reflective surfaces * Aliasing * Atmospheric/Volumetric lighting * Enhanced contrast and more vibrant colors * Dithering https://i.imgur.com/4aw8z7y.gif https://i.imgur.com/mLsIR8Y.gif https://i.imgur.com/whwO6el.gif https://i.imgur.com/iwIb3p8.gif https://i.imgur.com/jf3J2Tu.gif ...
- Sun Apr 02, 2017 6:47 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Q3knockOut 1.5.0-beta2 out now
- Replies: 2
- Views: 5091
Re: Q3knockOut 1.2.0 out now
A new beta of this mod is released (version 1.5.0-beta2, was for years on my harddisc). It ran so far only on my multiplayer online server (see first post for address). Gameplay: [youtube]v7GX2EVigug[/youtube] [youtube]wz-1OvDk7Ms[/youtube] [youtube]Fo81zd_HBI8[/youtube] Download: http://www.moddb.c...
- Mon Nov 24, 2014 1:29 am
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut 1.5.0-beta released
Gameplay videos:
FFA
[youtube]Fo81zd_HBI8[/youtube]
[youtube]wz-1OvDk7Ms[/youtube]
[youtube]v7GX2EVigug[/youtube]
instagib
[youtube]Nbsiqp0qgdY[/youtube]
FFA
[youtube]Fo81zd_HBI8[/youtube]
[youtube]wz-1OvDk7Ms[/youtube]
[youtube]v7GX2EVigug[/youtube]
instagib
[youtube]Nbsiqp0qgdY[/youtube]
- Tue Nov 18, 2014 2:04 am
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut 1.5.0-beta released
Sounds like a nice project! :) Looking forward to it! Here's a demo file so you can see the gameplay: http://www.moddb.com/mods/q3knockout/do ... t-140-demo Here three maps that work well with Q3knockout and maybe go into the direction you are thinking structurally: http://lvlworld.com/review/id:223...
- Sun Nov 16, 2014 1:55 pm
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut 1.5.0-beta released
Thx for your support! 
Would be cool to see a map especially made for Q3knockout.
So far only the open-space/floater maps are playable, since only the skybox kills.

Would be cool to see a map especially made for Q3knockout.

- Sat Nov 15, 2014 10:28 pm
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut 1.5.0-beta released
Version 1.5.0-beta released. More info in the first post in this thread:
viewtopic.php?p=773423#p773423
viewtopic.php?p=773423#p773423
- Thu Jan 05, 2012 8:10 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: "Voyager: Elite Force" full multiplayer for download (free)
- Replies: 4
- Views: 5675
Re: "Voyager: Elite Force" full multiplayer for download (free)
Gameplay is much faster than this though, it seems g_speed is 250 while most servers use 275 or 300. Really not that different from Q3 at all :) Nope, not much different. Even the code is pretty similar. I modded for EF and Q3A and the code differs most handling the weapons and pickups, since it ha...
- Wed Jan 04, 2012 4:48 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: "Voyager: Elite Force" full multiplayer for download (free)
- Replies: 4
- Views: 5675
Re: "Voyager: Elite Force" full multiplayer for download (free)
Gameplay video:
- Wed Jan 04, 2012 1:21 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: "Voyager: Elite Force" full multiplayer for download (free)
- Replies: 4
- Views: 5675
"Voyager: Elite Force" full multiplayer for download (free)
The multiplayer portion of "Elite Force", an old game based on the Q3A engine and pretty similar to its gameplay, is dowloadable for free. It's part of the full conversion "RPG:X" from the game (legally, as the developers from the mod state): "Well with this download, which ...
- Thu Sep 23, 2010 9:02 am
- Forum: ID Tech
- Topic: Werkkzeug Texture Renderer
- Replies: 3
- Views: 2789
Werkkzeug Texture Renderer
I discovered a freeware tool with which you can render textures procedurally: http://www.werkkzeug.com/ Maybe it can be usefull for some mappers too. Examples: http://www.werkkzeug.com/img/gallery/thumb/10_bricks01.jpg http://www.werkkzeug.com/img/gallery/thumb/50_train01.jpg http://www.werkkzeug.co...
- Sat Aug 21, 2010 2:54 am
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut
Bots don't go below the initial skill for a game, so the player decides how much the bots "dumb down". They can only get smarter as the initial skill but not dumber. And if you're with other humans on the server, the average score is taken as the human skill factor. So if you're with a goo...
- Fri Aug 20, 2010 10:04 pm
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut
I broke out the parts from BotAISetupClient() in ai_main.c that set the bot skill and put them in a function. If the scores of the human players differ for a minimum amount for a period of time I increment (humans play better) or decrement (bots play better) the skill values of the playing bots. By ...
- Fri Aug 20, 2010 8:00 pm
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut
New beta installed.
Changes:
* Bots change their skill dynamically to the skill of the online players.
Changes:
* Bots change their skill dynamically to the skill of the online players.
- Tue Aug 17, 2010 1:59 am
- Forum: ID Tech
- Topic: [Beta] pukka3tourney7
- Replies: 92
- Views: 26381
Re: [Beta] pukka3tourney7
If it's okay with you I will use your beta and put some sound into it, mostly from freesound.org. I am not new to this, since I put sound to my Elite Force conversions of Q3A maps; which was possible because EF has a big sound library from the single player portion of the game.
- Mon Aug 16, 2010 3:52 pm
- Forum: ID Tech
- Topic: [Beta] pukka3tourney7
- Replies: 92
- Views: 26381
Re: [Beta] pukka3tourney7
Played the beta... are you going to add environmental sounds to the map? I am always a bit dissappointed when a realistic looking map doesn't sound realistic (to me it's like a nice looking meal without aroma). With sound a map becomes "alive".
- Sun Aug 15, 2010 10:45 pm
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut
1.4.1-beta now running on the server:
jonesbones.4npserver.de:27960
Changes:
* Grenades only bounce once a little, so they basically stick where they fell down. Now grenades can be shot more accurate to mine an area. Damage balanced to that.
jonesbones.4npserver.de:27960
Changes:
* Grenades only bounce once a little, so they basically stick where they fell down. Now grenades can be shot more accurate to mine an area. Damage balanced to that.
- Sun Aug 15, 2010 10:43 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Stereo
- Replies: 7
- Views: 5272
Re: Stereo
Please don't forget: ioquake has its config files not in baseq3!
- Fri Mar 26, 2010 9:42 am
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut
I made a demo for the mod:
http://www.moddb.com/members/salinga/do ... t-140-demo
You do not need to have the mod installed to run this demo.
http://www.moddb.com/members/salinga/do ... t-140-demo
You do not need to have the mod installed to run this demo.
- Mon Feb 22, 2010 9:54 am
- Forum: ID Tech
- Topic: Salinga's EF conversion of Q3 maps
- Replies: 29
- Views: 28165
- Tue Nov 17, 2009 2:04 pm
- Forum: ID Tech
- Topic: Salinga's EF conversion of Q3 maps
- Replies: 29
- Views: 28165
Re: Salinga's EF conversion of Q3 maps
Bloodflowers (q3_bloodflowers): http://media.moddb.com/cache/images/downloads/1/20/19509/thumb_620x2000/main.jpg http://www.moddb.com/members/salinga/addon...q3-bloodflowers Ultraviolence (q3_ultrav) http://media.moddb.com/cache/images/downloads/1/20/19524/thumb_620x2000/main.jpg http://www.moddb.co...
- Sun Nov 08, 2009 12:25 pm
- Forum: ID Tech
- Topic: Salinga's EF conversion of Q3 maps
- Replies: 29
- Views: 28165
Re: Salinga's EF conversion of Q3 maps
Deathroom Bathroom (reqbath): http://media.moddb.com/cache/images/downloads/1/20/19370/thumb_620x2000/reqbath.jpg http://www.moddb.com/members/salinga/addon...athroom-reqbath CONCRATE SPAM (on-xctf5): http://media.moddb.com/cache/images/downloads/1/20/19439/thumb_620x2000/shot0001.jpg http://www.mod...
- Thu Nov 05, 2009 12:09 am
- Forum: ID Tech
- Topic: BETA: thomasc4 - Aussenposten 08
- Replies: 44
- Views: 39376
Re: BETA: thomasc4 - Aussenposten 08
Hi! I hope you will let me do a conversion of your map for EF like I did with Trickster: http://eliteforce2.filefront.com/file/S ... ster;63704 BTW are you planning to add environmental sounds to the map? I always found realistic environments without sounds a bit "lifeless", like frozen in...
- Sun Jul 26, 2009 9:05 pm
- Forum: Programming Discussion
- Topic: Q3knockOut 1.5.0-beta released
- Replies: 19
- Views: 18006
Re: Q3knockOut
LOL -thx! Fun is the name of the game! 
