Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Melv aka Stukatto
Posts: 1 Joined: Tue Feb 02, 2010 5:13 pm
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by Melv aka Stukatto » Tue Feb 02, 2010 5:44 pm
UniKorn wrote: Maybe I should take my copy of EF out again
Greetings, [wrld]UniKorn ;-)
Hey you.. long time no see. Still alive then?
I re-installed my EF a little while ago, will have to checkout some of these conversions, good job btw!
[color=#BF8000]Ancient EF/SoF2 Mapping Guru [/color][color=#FFFFFF]|[/color] [color=#BF8000]Eternal Sinners Guild Master [/color][color=#FFFFFF]|[/color] [color=#BF8000]Music Producer[/color]
[url]http://www.stukatto.co.uk[/url] - [url]http://www.soundcloud.com/stukatto[/url]
monaster
Posts: 532 Joined: Mon Apr 28, 2008 1:52 pm
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by monaster » Mon Feb 15, 2010 10:50 pm
Looks weird with that Unreal "U".
Weird but yet another nice contribution to a long row of converted maps, nice work.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
Salinga
Posts: 86 Joined: Thu Apr 14, 2005 10:04 pm
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by Salinga » Fri Jan 31, 2020 11:38 pm
10 years already... where has the time go. ;-/