Well, the rain works now. I really like what you did with the Red Armor. Makes it a bit harder to get unless it's clear. I have to reiterate, though. I am not really clear on the theme you are trying to create. It seems as though this map is all body and no soul at the moment. Perhaps you can enlighten us as to what path you are taking with the theme?
That aside, it seems the game play is evolving nicely. The map is very balanced, but it's very forgiving. It's not a very large map, but it has more armor than q3dm6 (which is quite on the larger side). This is a bit like
"Blood Run" without the different levels. While this isn't a bad thing per se, it's not exactly a good thing. It makes the map highly fast paced but also very even. There may be many confrontations, but far fewer points will be scored. On larger maps, it's usual to score less, but when all the items are so close together, it's hard not to have at least some sort of stack all the time. This will cause both players to be closer in scoring, which could be good. I don't know, I'm sort of rambling here because I'm not sure what to say.
It seems that part of the map is rather neglected as well:
The other portion of the map holds RA, RG, RL, YA, MH, GL and SG. It may be a good area for the person to stay low and try to sneak up on the opponent from a fresh spawn (since one can get YA and RL), but if the other player has control over MH and RA, he or she probably also controls the other YA and the majority of the weapons.
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[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]