Search found 39 matches

by xfoo
Mon Jun 29, 2009 4:45 am
Forum: ID Tech
Topic: [Beta] pukka3tourney6
Replies: 21
Views: 5457

Re: [Beta] pukka3tourney6

I haven't had a chance to actually play the map against an opponent (as I don't play CPMA that often anymore), but the layout and design look great. Keep up the great work, you are by far one of my favorite mappers.
by xfoo
Sun Jun 28, 2009 7:13 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3288966

Re: Screenshots

Wow there are a lot of awesome looking screenshots being posted. Q2W seems to have quite a few great looking maps (layout + design) out there already.
by xfoo
Tue May 19, 2009 6:25 pm
Forum: ID Tech
Topic: Back from the dead.
Replies: 48
Views: 29548

Re: Back from the dead.

Who is this "hubster" I keep reading about
by xfoo
Sat Apr 04, 2009 6:23 pm
Forum: ID Tech
Topic: xfooql1beta2
Replies: 3
Views: 2070

xfooql1beta2

This is the second beta for a map I am designing for QuakeLive 1v1. My goal is to have maps ready to be played as soon as QuakeLive allows custom content. Until then the map will have to be playtested in CPMA. If you are interested in playing and would like a duel partner please contact me (d|xfoo) ...
by xfoo
Mon Nov 12, 2007 6:31 pm
Forum: ID Tech
Topic: Q3 Map: The Rage - (Final - 20071121)
Replies: 30
Views: 12455

Re: Q3 Map: The Rage (Yes The ZTN One)

Looks pretty nice. The sizing feels off in a few spots, for example the mega ledge could be made tighter to make it riskier to sit at. Also the ramp / trick jump below rail does not reach all the way to the wall, and thus appears to be floating in mid-air when looked at from the side. Long hallways ...
by xfoo
Sat Oct 20, 2007 6:00 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3288966

Re: Screenshots

When I saw that first shot fjoggs I thought "hey, he miniaturized the RA room of cpm18i !"

:p
by xfoo
Sat Oct 06, 2007 2:16 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3288966

Re: Screenshots

That looks like a great ra3 map fjoggs
by xfoo
Sun Aug 19, 2007 6:09 am
Forum: ID Tech
Topic: Hey I have an odd question!
Replies: 16
Views: 3956

Re: Hey I have an odd question!

For the love of god please break the UT tradition of placing 2 ammo packs beside a weapon. Spread them out and force people to move around the level. Ammo should be a destination / resource to control.
by xfoo
Mon Aug 13, 2007 3:18 am
Forum: ID Tech
Topic: Level Design Position Open!
Replies: 14
Views: 4467

Re: Level Design Position Open!

Im totally qualified, I can make the best level layouts for gameplay. Oh what? They have to look good? $%*$!
by xfoo
Wed Apr 25, 2007 3:32 am
Forum: ID Tech
Topic: Q3A: beta of spirit3t3 - terror twilight [updated]
Replies: 11
Views: 4066

The RA area seems to be too far away / too much of a trap currently. I know it would be very dm4'sh (and cpm10'sh), but putting the mega where the RA currently is makes a bit more sense to me.
by xfoo
Fri Jan 05, 2007 9:06 am
Forum: ID Tech
Topic: "Mommy says I'm special" - Map theory
Replies: 46
Views: 19270

ne_duel isn't played because it actually isn't a very good map :) Having the right people involved in the mapping process to ensure proper beta testing, news posts, tournament involvement, etc, is the key to making a map successful. Great levels aren't made in a vacuum, and generally involve a multi...
by xfoo
Wed Dec 13, 2006 7:10 am
Forum: ID Tech
Topic: Q4 - Duel Map - Dark Ritual Beta 2 - phantq4dm4
Replies: 20
Views: 8960

edit - nevermind, I can't do anything for q4 maps. If anyone wants their q3 maps played let me know.
by xfoo
Mon Sep 11, 2006 5:39 am
Forum: ID Tech
Topic: Crisis - xfdm4_beta2
Replies: 7
Views: 2960

Whoops textures :(

And yes, the jpad and tele texture are fillers atm.
by xfoo
Mon Sep 11, 2006 4:09 am
Forum: ID Tech
Topic: Crisis - xfdm4_beta2
Replies: 7
Views: 2960

Thanks for the input guys, i'll be sure to implement most of it. You could always collab with someone willing to do the graphical side of the design. Maps usually turn out better all round from having gameplay and design focused people work on the map together. Hey thanks! Keep the good feedback com...
by xfoo
Sun Sep 10, 2006 6:34 am
Forum: ID Tech
Topic: Crisis - xfdm4_beta2
Replies: 7
Views: 2960

Crisis - xfdm4_beta2

xfdm4_beta2, a CPMA 1v1 map, is now available. From this particular forum i'm hoping for feedback on the looks. I think it doesn't look the best now, and i've never been known for my pretty maps (lol xftourney1a), so give me some tips / feedback. Changes from beta1 Redesigned rail room (top and bott...
by xfoo
Tue Aug 22, 2006 6:42 am
Forum: ID Tech
Topic: Avrdm1a - Get up, Stand up
Replies: 44
Views: 11387

You people are complete fucking whiners, wait the extra 10 seconds to load the pdf. The presentation within the pdf document was quite nice.

Looks pretty interesting, although a bit lockable. Do you have any demos I can watch?
by xfoo
Fri Jun 16, 2006 2:19 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3288966

That's looking great fjoggs, if you want / need a beta tester give me a shout.
by xfoo
Wed Jun 14, 2006 6:44 am
Forum: ID Tech
Topic: Who wants some new Quake4 textures?
Replies: 17
Views: 28070

DEAR JESUS I LOVE YOU
by xfoo
Thu Mar 02, 2006 11:24 pm
Forum: ID Tech
Topic: [Finalbeta] pukka3tourney5
Replies: 19
Views: 5201

Wow, looks nice
by xfoo
Tue Feb 28, 2006 5:14 pm
Forum: ID Tech
Topic: fool's run - release candidate
Replies: 5
Views: 1912

DooMer - Doh, an addon.conf file - thanks for pointing that out.

Oeloe - It is possible to jump from GL to RA with a good CJ. Any suggestions on how to make the lighting "not bland"?
by xfoo
Tue Feb 28, 2006 8:38 am
Forum: Quake 4 Discussion
Topic: fool's run - release candidate
Replies: 0
Views: 1263

fool's run - release candidate

Only 48 hours until the fragarcade contest ends, and i'd like to get once last impression from players. Changes from beta3 Redesigned YA area to have more flow Redesigned PG tele area Shrunk the low SSG to mega hallway Removed PG / LG ammo from low hall. Replaced SSG ammo behind RA with PG ammo Plac...
by xfoo
Tue Feb 28, 2006 8:34 am
Forum: ID Tech
Topic: fool's run - release candidate
Replies: 5
Views: 1912

fool's run - release candidate

Only 48 hours until the fragarcade contest ends, and i'd like to get once last impression from players. Changes from beta3 Redesigned YA area to have more flow Redesigned PG tele area Shrunk the low SSG to mega hallway Removed PG / LG ammo from low hall. Replaced SSG ammo behind RA with PG ammo Plac...
by xfoo
Tue Feb 28, 2006 4:24 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3288966

lol that was awesome
by xfoo
Fri Feb 10, 2006 3:12 am
Forum: ID Tech
Topic: Discuss map design styles.
Replies: 4
Views: 2178

Whatever it takes to become a competitive map.
by xfoo
Wed Feb 08, 2006 5:43 am
Forum: ID Tech
Topic: pixelMorgue
Replies: 6
Views: 4323

I was so excited to go over there and see what q4 texture packs are out, that I don't have.

But there weren't as many as I wanted :(

(although I can't complain, the eX texture set is treating me pretty well at the moment).