Search found 39 matches
- Mon Jun 29, 2009 4:45 am
- Forum: ID Tech
- Topic: [Beta] pukka3tourney6
- Replies: 21
- Views: 5457
Re: [Beta] pukka3tourney6
I haven't had a chance to actually play the map against an opponent (as I don't play CPMA that often anymore), but the layout and design look great. Keep up the great work, you are by far one of my favorite mappers.
- Sun Jun 28, 2009 7:13 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288966
Re: Screenshots
Wow there are a lot of awesome looking screenshots being posted. Q2W seems to have quite a few great looking maps (layout + design) out there already.
- Tue May 19, 2009 6:25 pm
- Forum: ID Tech
- Topic: Back from the dead.
- Replies: 48
- Views: 29548
Re: Back from the dead.
Who is this "hubster" I keep reading about
- Sat Apr 04, 2009 6:23 pm
- Forum: ID Tech
- Topic: xfooql1beta2
- Replies: 3
- Views: 2070
xfooql1beta2
This is the second beta for a map I am designing for QuakeLive 1v1. My goal is to have maps ready to be played as soon as QuakeLive allows custom content. Until then the map will have to be playtested in CPMA. If you are interested in playing and would like a duel partner please contact me (d|xfoo) ...
- Mon Nov 12, 2007 6:31 pm
- Forum: ID Tech
- Topic: Q3 Map: The Rage - (Final - 20071121)
- Replies: 30
- Views: 12455
Re: Q3 Map: The Rage (Yes The ZTN One)
Looks pretty nice. The sizing feels off in a few spots, for example the mega ledge could be made tighter to make it riskier to sit at. Also the ramp / trick jump below rail does not reach all the way to the wall, and thus appears to be floating in mid-air when looked at from the side. Long hallways ...
- Sat Oct 20, 2007 6:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288966
Re: Screenshots
When I saw that first shot fjoggs I thought "hey, he miniaturized the RA room of cpm18i !"


- Sat Oct 06, 2007 2:16 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288966
Re: Screenshots
That looks like a great ra3 map fjoggs
- Sun Aug 19, 2007 6:09 am
- Forum: ID Tech
- Topic: Hey I have an odd question!
- Replies: 16
- Views: 3956
Re: Hey I have an odd question!
For the love of god please break the UT tradition of placing 2 ammo packs beside a weapon. Spread them out and force people to move around the level. Ammo should be a destination / resource to control.
- Mon Aug 13, 2007 3:18 am
- Forum: ID Tech
- Topic: Level Design Position Open!
- Replies: 14
- Views: 4467
Re: Level Design Position Open!
Im totally qualified, I can make the best level layouts for gameplay. Oh what? They have to look good? $%*$!
- Wed Apr 25, 2007 3:32 am
- Forum: ID Tech
- Topic: Q3A: beta of spirit3t3 - terror twilight [updated]
- Replies: 11
- Views: 4066
- Fri Jan 05, 2007 9:06 am
- Forum: ID Tech
- Topic: "Mommy says I'm special" - Map theory
- Replies: 46
- Views: 19270
ne_duel isn't played because it actually isn't a very good map :) Having the right people involved in the mapping process to ensure proper beta testing, news posts, tournament involvement, etc, is the key to making a map successful. Great levels aren't made in a vacuum, and generally involve a multi...
- Wed Dec 13, 2006 7:10 am
- Forum: ID Tech
- Topic: Q4 - Duel Map - Dark Ritual Beta 2 - phantq4dm4
- Replies: 20
- Views: 8960
- Mon Sep 11, 2006 5:39 am
- Forum: ID Tech
- Topic: Crisis - xfdm4_beta2
- Replies: 7
- Views: 2960
- Mon Sep 11, 2006 4:09 am
- Forum: ID Tech
- Topic: Crisis - xfdm4_beta2
- Replies: 7
- Views: 2960
Thanks for the input guys, i'll be sure to implement most of it. You could always collab with someone willing to do the graphical side of the design. Maps usually turn out better all round from having gameplay and design focused people work on the map together. Hey thanks! Keep the good feedback com...
- Sun Sep 10, 2006 6:34 am
- Forum: ID Tech
- Topic: Crisis - xfdm4_beta2
- Replies: 7
- Views: 2960
Crisis - xfdm4_beta2
xfdm4_beta2, a CPMA 1v1 map, is now available. From this particular forum i'm hoping for feedback on the looks. I think it doesn't look the best now, and i've never been known for my pretty maps (lol xftourney1a), so give me some tips / feedback. Changes from beta1 Redesigned rail room (top and bott...
- Tue Aug 22, 2006 6:42 am
- Forum: ID Tech
- Topic: Avrdm1a - Get up, Stand up
- Replies: 44
- Views: 11387
- Fri Jun 16, 2006 2:19 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288966
- Wed Jun 14, 2006 6:44 am
- Forum: ID Tech
- Topic: Who wants some new Quake4 textures?
- Replies: 17
- Views: 28070
- Thu Mar 02, 2006 11:24 pm
- Forum: ID Tech
- Topic: [Finalbeta] pukka3tourney5
- Replies: 19
- Views: 5201
- Tue Feb 28, 2006 5:14 pm
- Forum: ID Tech
- Topic: fool's run - release candidate
- Replies: 5
- Views: 1912
- Tue Feb 28, 2006 8:38 am
- Forum: Quake 4 Discussion
- Topic: fool's run - release candidate
- Replies: 0
- Views: 1263
fool's run - release candidate
Only 48 hours until the fragarcade contest ends, and i'd like to get once last impression from players. Changes from beta3 Redesigned YA area to have more flow Redesigned PG tele area Shrunk the low SSG to mega hallway Removed PG / LG ammo from low hall. Replaced SSG ammo behind RA with PG ammo Plac...
- Tue Feb 28, 2006 8:34 am
- Forum: ID Tech
- Topic: fool's run - release candidate
- Replies: 5
- Views: 1912
fool's run - release candidate
Only 48 hours until the fragarcade contest ends, and i'd like to get once last impression from players. Changes from beta3 Redesigned YA area to have more flow Redesigned PG tele area Shrunk the low SSG to mega hallway Removed PG / LG ammo from low hall. Replaced SSG ammo behind RA with PG ammo Plac...
- Tue Feb 28, 2006 4:24 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3288966
- Fri Feb 10, 2006 3:12 am
- Forum: ID Tech
- Topic: Discuss map design styles.
- Replies: 4
- Views: 2178
- Wed Feb 08, 2006 5:43 am
- Forum: ID Tech
- Topic: pixelMorgue
- Replies: 6
- Views: 4323