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Topic Starter Topic: Unreal Tech 4

Unquantifiable Abstract
Unquantifiable Abstract

Joined: 31 Dec 1969
Posts: 47123
PostPosted: 06-08-2012 01:29 PM           Profile   Send private message  E-mail  Edit post Reply with quote


http://www.joystiq.com/2012/06/08/unrea ... nstructed/

Looks nice...very nice considering it was all real time :owned:




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Your Other Daddy
Your Other Daddy

Joined: 03 Dec 1999
Posts: 17533
PostPosted: 06-08-2012 01:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


so is this ...

i won't jack ur thread, check my new one



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Etile
Etile

Joined: 19 Nov 2003
Posts: 26777
PostPosted: 06-08-2012 01:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


very pretty, and real-time editing is a cool feature (i think the cryeditor 2 had this as well). compiling static lightmaps and BSP and all that shit is so 10 years ago (yet valve continue to do it)




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Just another Earthling
Just another Earthling

Joined: 20 Jul 2001
Posts: 6963
PostPosted: 06-08-2012 02:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


Impressive indeed :up:



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Elite
Elite

Joined: 12 Jul 2000
Posts: 11022
PostPosted: 06-08-2012 03:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


Too bad the fog was full of banding. Or is that just the screen I'm using?




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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36603
PostPosted: 06-09-2012 04:04 AM           Profile   Send private message  E-mail  Edit post Reply with quote


The thing that impressed me most was the editor and the thing shown in the second video on that page (right at the end) where he clicks the player object, hits some key and that opens up Visual Studio with the correct code file loaded and he can make changes and compile it without having to reload the game or editor. That is some mighty impressive stuff.



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Etile
Etile

Joined: 19 Nov 2003
Posts: 26777
PostPosted: 06-09-2012 06:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


now all they need to do is make a game with it that isn't just a big shiny ball of suck




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Truffle Shuffle
Truffle Shuffle

Joined: 08 May 2002
Posts: 11995
PostPosted: 06-09-2012 09:02 AM           Profile   Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
very pretty, and real-time editing is a cool feature (i think the cryeditor 2 had this as well). compiling static lightmaps and BSP and all that shit is so 10 years ago (yet valve continue to do it)


Havnt used the Cryeditor but Unity also has real time editing ?, thats been about for quite some time and tis a quality feature to have, what you see is what you get instead of compiling, reworking and compiling again. This does look rather purdy though, like you said, its prolly gonna be harder to make a game that doesnt suck in it lol



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Cool #9
Cool #9

Joined: 01 Dec 2000
Posts: 36603
PostPosted: 06-09-2012 11:24 AM           Profile   Send private message  E-mail  Edit post Reply with quote


To be honest, Serious Sam's editor had real time in-engine editing, so it's not that new. But the Kismet scripting is pretty cool the way it's visualized in the editor



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Elite
Elite

Joined: 02 Mar 2000
Posts: 13565
PostPosted: 06-09-2012 11:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


real men write their own engine.




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Arrr?
Arrr?

Joined: 09 Feb 2001
Posts: 31898
PostPosted: 06-09-2012 12:24 PM           Profile   Send private message  E-mail  Edit post Reply with quote


That's what they did.



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What I feed my kids
What I feed my kids

Joined: 02 Mar 2007
Posts: 12176
PostPosted: 06-09-2012 01:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


TOTAL SHIT...NEXT...




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Etile
Etile

Joined: 19 Nov 2003
Posts: 26777
PostPosted: 06-09-2012 02:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


Tsakali wrote:
real men write their own engine.


real men don't even see the code any more. they just see blonde, brunette, redhead...




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