Page 1 of 1
Myst makers Cyan are finished
Posted: Sat Sep 03, 2005 1:50 am
by DRuM
Looks like Cyan Worlds Inc who made Myst and Riven are closing up. What a shame. Those games were a bit too hard for me but classics nevertheless.
http://www.thegreydragon.com/2005/09/ti ... -cyan.html
Posted: Sat Sep 03, 2005 1:52 am
by dzjepp
OMG THE LITTLE GUYS ARE CLOSING SHOP!
These threads go well together:
http://www.quake3world.com/forum/viewtopic.php?t=9447
Posted: Sat Sep 03, 2005 12:35 pm
by 4days
thought they were releasing a mmorgmmrpoorpg based on the incredibly dull world that all their lovely looking games were set in.
Posted: Sat Sep 03, 2005 3:17 pm
by random name
good riddance, makers of exceedingly boring games
Posted: Sat Sep 03, 2005 3:37 pm
by Pauly
Well the clue to having a long life in the games industry is to make good games and NOT ONE THATS MAKE YOU WANT TO SET YOURSELF ON FIRE JUST TO LIVEN THINGS UP.
You know.
Posted: Sat Sep 03, 2005 3:40 pm
by Geebs
Myst was great.
Posted: Sat Sep 03, 2005 3:41 pm
by Pauly
Geebs wrote:Myst was great.
Good one
Posted: Sat Sep 03, 2005 3:49 pm
by Geebs
If you had a Mac back in 1990 or whenever, any game at all was great.
Posted: Sun Sep 04, 2005 9:20 pm
by JulesWinnfield
RIP Atrus
Posted: Sun Sep 04, 2005 9:32 pm
by simple
When the first myst game was released home computers could barely render 3d. The cd-rom was new, for the first time people could distribute data with out a thousand floppy disks. But now, we have games like unreal engine 3. Who's going to want to play a high rez slide show.
I would have liked to see cyan create some thing unrelated to myst.
Posted: Sun Sep 04, 2005 9:44 pm
by DRuM
simple wrote:When the first myst game was released home computers could barely render 3d. The cd-rom was new, for the first time people could distribute data with out a thousand floppy disks. But now, we have games like unreal engine 3. Who's going to want to play a high rez slide show.
I would have liked to see cyan create some thing unrelated to myst.
I don't play the myst games simply because I find them too hard, BUT, I think they're wonderful anyway. I tried the demo of the latest myst and although I didn't finish it I still love the atmosphere of it, plus the 3D movement is improved and faster now.
The fact that there's hardly any talking going on or interaction with other people is very appealing to a lot of players. I always fondly remember Zork Grand Inquisitor and Zork Nemesis because they had that same atmosphere, only much easier puzzles.
Posted: Sun Sep 04, 2005 10:24 pm
by JulesWinnfield
simple wrote:Who's going to want to play a high rez slide show.
People who care about story over style most likely..
Posted: Sun Sep 04, 2005 10:25 pm
by JulesWinnfield
DRuM wrote:simple wrote:When the first myst game was released home computers could barely render 3d. The cd-rom was new, for the first time people could distribute data with out a thousand floppy disks. But now, we have games like unreal engine 3. Who's going to want to play a high rez slide show.
I would have liked to see cyan create some thing unrelated to myst.
I don't play the myst games simply because I find them too hard, BUT, I think they're wonderful anyway. I tried the demo of the latest myst and although I didn't finish it I still love the atmosphere of it, plus the 3D movement is improved and faster now.
The fact that there's hardly any talking going on or interaction with other people is very appealing to a lot of players. I always fondly remember Zork Grand Inquisitor and Zork Nemesis because they had that same atmosphere, only much easier puzzles.
Zork Nemesis: best non-Cyan Myst-style game evar.
Posted: Sun Sep 04, 2005 10:28 pm
by Dave
No, Zork I was the best Zork style game ever
Posted: Sun Sep 04, 2005 10:35 pm
by simple
Well they kept making squeals with each one more complex and elaborate then the last. Squeals rarely do as well as the original. They could have made a similar game, based on another fictional world. Like native american history, or a post apocalyptic future. Or how about an rpg.
Posted: Sun Sep 04, 2005 10:37 pm
by JulesWinnfield
Dave wrote:No, Zork I was the best Zork style game ever
Zork sux.
Posted: Sun Sep 04, 2005 10:39 pm
by Dave
:<
Posted: Sun Sep 04, 2005 11:37 pm
by Canis
I remember playing Myst on my friend's Performa 580, which absolutely rocked the house. We'd hit the lights and really get into the game. It's too bad they're giving up the series. The Myst series has been some of my favorite games. I own them all.

Posted: Sun Sep 04, 2005 11:59 pm
by DRuM
Dave wrote:No, Zork I was the best Zork style game ever
You are standing in an open field west of a white house..
I didn't get much further than that.
Posted: Mon Sep 05, 2005 6:50 am
by netrex
Too bad. Myst was a great game.
Posted: Mon Sep 05, 2005 7:23 am
by MKJ
4days wrote:thought they were releasing a mmorgmmrpoorpg based on the incredibly dull world that all their lovely looking games were set in.
that was like 4 years ago and it got canned
Posted: Mon Sep 05, 2005 7:31 am
by 4days
MKJ wrote:4days wrote:thought they were releasing a mmorgmmrpoorpg based on the incredibly dull world that all their lovely looking games were set in.
that was like 4 years ago and it got canned
yeah well, i like to keep my finger on the pulse with these things.
Posted: Mon Sep 05, 2005 7:40 am
by o'dium
So instead of them adapting and changing the way they make games in this new age, they are just gonna fuck off?
Dumb fucks.
Do what id did. Buy/Make a new engine and start making the same old shit under a different name. Weeeeeeeeeeee!
Whats wrong with snapping up UE3, getting some new talent on the team, and making the same Myst type game under a different name/plot, in 3D, but with the same old movement/puzzle system?
Posted: Mon Sep 05, 2005 8:14 am
by DRuM
I think it's more about people wanting to play all bells and whistles action games rather than thinking adventures, hence the reason the point n click sort of died out. It's only the diehard adventure fans that play those games.
Posted: Mon Sep 05, 2005 8:53 am
by MKJ
troo
also, using the UE3 engine but keeping the same Myst movement (zip!) seems rather pointless
