Open discussion about any topic, as long as you abide by the rules of course!
DRuM
Posts: 6841 Joined: Mon Oct 28, 2002 8:00 am
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by DRuM » Mon Aug 15, 2005 12:17 am
Maybe dragging it across messed things up and it needs a fresh install?
SoM
Posts: 8489 Joined: Fri Dec 03, 1999 8:00 am
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by SoM » Mon Aug 15, 2005 12:18 am
del ur cfg, let d3 make a new one
[color=red][WYD][/color]S[color=red]o[/color]M
MKJ
Posts: 32582 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Mon Aug 15, 2005 8:33 am
well, at least you got some color in your textures now !
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Aug 15, 2005 10:26 am
You got a GT? Welcome to running it on Ultra with ease!
Geebs
Posts: 3849 Joined: Tue Feb 08, 2005 4:56 pm
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by Geebs » Mon Aug 15, 2005 11:40 am
Ultra mode puts little party hats on the chansaw guys?
p.s. o'dium, as I'm sure you're aware, much of the stuff in Ultra mode remains turned off on current vid cards, so you're really just running it on "High" even though it says "Ultra" on the menu.
MKJ
Posts: 32582 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Mon Aug 15, 2005 11:42 am
im sure the 6800GT can handle most if not all of those features though right? i mean HalfLife2 gives me some pretty spiffy effects
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Aug 15, 2005 11:43 am
Geebs wrote: Ultra mode puts little party hats on the chansaw guys?
p.s. o'dium, as I'm sure you're aware, much of the stuff in Ultra mode remains turned off on current vid cards, so you're really just running it on "High" even though it says "Ultra" on the menu.
No, ultra mode runs the game uncompressed using DDS textures. There isn't anything else Ultra mode adds.
You can tell the difference between high and ultra only in screenshots really. There isn't really anything else that could be turned on/off, other than render to texture resolution, but my card supports none power of two in that so it always looks pin sharp to match my resolution.
Geebs
Posts: 3849 Joined: Tue Feb 08, 2005 4:56 pm
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by Geebs » Mon Aug 15, 2005 11:49 am
o'dium wrote: No, ultra mode runs the game uncompressed using DDS textures. There isn't anything else Ultra mode adds.
Just quoting some guff from Willits, so it's probably actually just bullshit.
So, where can I get the party hat mod from?
mik0rs
Posts: 2650 Joined: Wed May 03, 2000 7:00 am
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by mik0rs » Mon Aug 15, 2005 11:50 am
I'm gonna take the opportunity in this thread to ask if anyone else had issues with ATI cards on the textures in Half Life 2 when running any drivers as new or newer than the game. I've had to drop back about a year in driver terms just to play CS:Source properly.
May make my own thread actually...
[img]http://www.zen85869.zen.co.uk/img/mik0rsSig.jpg[/img]
MKJ
Posts: 32582 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Mon Aug 15, 2005 11:52 am
Geebs wrote: o'dium wrote: No, ultra mode runs the game uncompressed using DDS textures. There isn't anything else Ultra mode adds.
Just quoting some guff from Willits, so it's probably actually just bullshit.
So, where can I get the party hat mod from?
beat the game on nightmare
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
mik0rs
Posts: 2650 Joined: Wed May 03, 2000 7:00 am
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by mik0rs » Mon Aug 15, 2005 11:52 am
Geebs wrote:
So, where can I get the party hat mod from?
That reminds me of the phrase from T-shirt hell "You can't have 'slaughter' without 'laughter'".
[img]http://www.zen85869.zen.co.uk/img/mik0rsSig.jpg[/img]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Aug 15, 2005 11:52 am
Geebs wrote: o'dium wrote: No, ultra mode runs the game uncompressed using DDS textures. There isn't anything else Ultra mode adds.
Just quoting some guff from Willits, so it's probably actually just bullshit.
So, where can I get the party hat mod from?
Its in the delta labs, the one zombie has it on (read the PDA nad it says something about a party that was there)
Geebs
Posts: 3849 Joined: Tue Feb 08, 2005 4:56 pm
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by Geebs » Mon Aug 15, 2005 11:53 am
MKJ wrote: Geebs wrote: o'dium wrote: No, ultra mode runs the game uncompressed using DDS textures. There isn't anything else Ultra mode adds.
Just quoting some guff from Willits, so it's probably actually just bullshit.
So, where can I get the party hat mod from?
beat the game on nightmare
oh very good.
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Aug 15, 2005 11:59 am
Geebs wrote: MKJ wrote: Geebs wrote:
Just quoting some guff from Willits, so it's probably actually just bullshit.
So, where can I get the party hat mod from?
beat the game on nightmare
oh very good.
You dont have to beat the game on anything
MKJ
Posts: 32582 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Mon Aug 15, 2005 12:01 pm
o'dium wrote: Geebs wrote: MKJ wrote:
beat the game on nightmare
oh very good.
You dont have to beat the game on anything
LIES
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Aug 15, 2005 12:03 pm
MKJ wrote: o'dium wrote: Geebs wrote:
oh very good.
You dont have to beat the game on anything
LIES
I saw the hat first time through the game
MKJ
Posts: 32582 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Mon Aug 15, 2005 12:06 pm
yea but you can also get party hats on -all- the zombies.
[edit] if my memory serves me correctly [/edit]
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bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] » Mon Aug 15, 2005 5:43 pm
Something close to Riddla's problem I'm having. The dust when you are on the surface of mars is pitch black, even when going inside the air lock I can still see the black texture cutting through the wall.
Any ideas? I'm not even sure what to be searching for, and what I have...hasn't helped any.
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] » Mon Aug 15, 2005 6:08 pm
:attention:
[lvlshot]http://www.members.cox.net/borke/BLACK.jpg[/lvlshot]
SOAPboy
Posts: 8268 Joined: Sun Apr 13, 2003 7:00 am
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by SOAPboy » Mon Aug 15, 2005 6:19 pm
Wow.. thats ugly borke :*(
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] » Mon Aug 15, 2005 6:21 pm
128Mb ti4400, the pretty factor isn't all the way there, but it runs a average 40fps...that's the only thing bothering me.
edit: Ah, Nvidia has an update...will try that before bothering with it anymore.
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] » Mon Aug 15, 2005 7:08 pm
Be sure you come back and tell us about the rest of your journey brave soilder!
Zerofactor
Posts: 890 Joined: Thu May 31, 2001 7:00 am
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by Zerofactor » Mon Aug 15, 2005 7:57 pm
riddla wrote: Its fixed, but now that its fixed we should let Zerofuture in here to post shitty bootay pics.
I love you too.
seremtan
Posts: 36019 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Mon Aug 15, 2005 9:50 pm
o'dium wrote: No, ultra mode runs the game uncompressed using DDS textures. There isn't anything else Ultra mode adds.
eh? a DDS format material includes prescaled versions of the texture within the material itself, presumably to take some load off the gfx processor. call of duty used DDS textures throughout. i don't see what's so 'ultra' about it
not sure what you mean by 'uncompressed'. in q3, textures are compressed 50%; in call of duty and hl2 they are compressed to 25% of thier original size (usually 512*2
128*2)