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Project Offset video footage

Posted: Thu Aug 11, 2005 4:49 pm
by dzjepp
Right, so was this posted already? :paranoid:

Looks like more cinematic gameplay goodies are coming. :drool:

http://www.filerush.com/download.php?ta ... 0x720p.wmv

Posted: Thu Aug 11, 2005 7:28 pm
by Scarface
the dev team was only 3 people? shit

Posted: Fri Aug 12, 2005 7:05 pm
by Jackal
anybody know anything else about these guys? I need to get a hold of them.

Posted: Fri Aug 12, 2005 8:04 pm
by Jackal
nm, I got em

Posted: Sat Aug 13, 2005 4:41 am
by ForM
Supised mor people didnt speek up. This looked realy sweet.



Posted: Sat Aug 13, 2005 4:46 am
by dzjepp
Yeah where's odium? :p

Posted: Sat Aug 13, 2005 6:13 pm
by Cool Blue
Holy fuck that was stunning. Best in game rendering I've EVER seen. :o

I want more info though, like estimated system specs and release date.

Posted: Sat Aug 13, 2005 6:36 pm
by Guest
I love how fast the torrents are for legal things.

Posted: Sat Aug 13, 2005 6:44 pm
by Guest
That looks absolutely fucking amazing. The lighting is too sick. I bet you need some serious horsepower to run it that well though.

Posted: Sat Aug 13, 2005 7:03 pm
by Pauly
Nice.

Posted: Sat Aug 13, 2005 7:20 pm
by hemostick
dzjepp wrote:Yeah where's odium? :p
He's busy with Kiltron in the Q2 Lost Marine thread :D

Posted: Sat Aug 13, 2005 7:21 pm
by random name
Looks good.

Posted: Sat Aug 13, 2005 7:23 pm
by dzjepp
I think right now it's more of a 'hey guys, look what we can do!' type thing, especially if they only have 3 people that did those segments. Wouldn't be suprised if they are looking for an entire development team (the 'project' bit might be a clue-in as well). It looks really really nice but they only showed off one enemy, a tiny amount of architecture, nothing that you would see in a normal SP game. But let's see what they can do when they get a whole army of grunts working on it. :)

Posted: Sat Aug 13, 2005 8:10 pm
by hemostick
I thought, "that's a rendered cinematic with low poly models to grab some attention".
Partly because of the motion blur which makes the animations look like their ultra obvious brothers in the rendered CG world :| Gives it that unnatural smoothness.
The first video shows some bits of the shaders being edited and stuff, and an "ingame" sequence as well.

Nice job, I'm still skeptic though :0