Project Offset video footage

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dzjepp
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Joined: Wed Mar 28, 2001 8:00 am

Project Offset video footage

Post by dzjepp »

Right, so was this posted already? :paranoid:

Looks like more cinematic gameplay goodies are coming. :drool:

http://www.filerush.com/download.php?ta ... 0x720p.wmv
Scarface
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Post by Scarface »

the dev team was only 3 people? shit
Jackal
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Post by Jackal »

anybody know anything else about these guys? I need to get a hold of them.
Jackal
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Post by Jackal »

nm, I got em
ForM
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Post by ForM »

Supised mor people didnt speek up. This looked realy sweet.


dzjepp
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Post by dzjepp »

Yeah where's odium? :p
Cool Blue
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Post by Cool Blue »

Holy fuck that was stunning. Best in game rendering I've EVER seen. :o

I want more info though, like estimated system specs and release date.
Guest

Post by Guest »

I love how fast the torrents are for legal things.
Guest

Post by Guest »

That looks absolutely fucking amazing. The lighting is too sick. I bet you need some serious horsepower to run it that well though.
Pauly
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Post by Pauly »

Nice.
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hemostick
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Post by hemostick »

dzjepp wrote:Yeah where's odium? :p
He's busy with Kiltron in the Q2 Lost Marine thread :D
random name
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Post by random name »

Looks good.
dzjepp
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Post by dzjepp »

I think right now it's more of a 'hey guys, look what we can do!' type thing, especially if they only have 3 people that did those segments. Wouldn't be suprised if they are looking for an entire development team (the 'project' bit might be a clue-in as well). It looks really really nice but they only showed off one enemy, a tiny amount of architecture, nothing that you would see in a normal SP game. But let's see what they can do when they get a whole army of grunts working on it. :)
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hemostick
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Post by hemostick »

I thought, "that's a rendered cinematic with low poly models to grab some attention".
Partly because of the motion blur which makes the animations look like their ultra obvious brothers in the rendered CG world :| Gives it that unnatural smoothness.
The first video shows some bits of the shaders being edited and stuff, and an "ingame" sequence as well.

Nice job, I'm still skeptic though :0
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