bsp and some lvlshots
Posted: Tue Aug 02, 2005 9:05 pm
is there a way for bsp-ing a map without gtkr running?
here are some dev shots for who's intrested.
(not making q3 levels, architectural visualisation)
[lvlshot]http://users.telenet.be/NGN/quake5.jpg[/lvlshot]
[lvlshot]http://users.telenet.be/NGN/quake6.jpg[/lvlshot]
[lvlshot]http://users.telenet.be/NGN/quake7.jpg[/lvlshot]
ase-formats are getting heavy thought
there are some things to bring it down to a less complex model
In max i always draw glass with 2 planes,...
i draw colums by floor, so it would be wiser to make 4storey colums one.
The thing is i am developing and using both max and map model. any hints on making things less complex (except for modeling in gtk)?
here are some dev shots for who's intrested.
(not making q3 levels, architectural visualisation)
[lvlshot]http://users.telenet.be/NGN/quake5.jpg[/lvlshot]
[lvlshot]http://users.telenet.be/NGN/quake6.jpg[/lvlshot]
[lvlshot]http://users.telenet.be/NGN/quake7.jpg[/lvlshot]
ase-formats are getting heavy thought

there are some things to bring it down to a less complex model
In max i always draw glass with 2 planes,...
i draw colums by floor, so it would be wiser to make 4storey colums one.
The thing is i am developing and using both max and map model. any hints on making things less complex (except for modeling in gtk)?